Did you guys make the animations yourself? They're really good. My only complaints are the dodging controls and attack charge cancel when dodging. I'd prefer a dedicated dodge button. Super fun time playing this regardless though, great job.
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Super Gauntlet X [7DFPS]'s itch.io pageComments
A very good game. The layout is amazing, the UI design is very nice, the background music is perfect and the options menu is very nice. I really have nothing to comment on this game. Well done guys !!! I like the way the controls are displayed on the pause menu, it really helped me during the game. :)
Pretty dope overall, nice work! Huge variety of enemies, lots of content for a jam game!
Took me a bit longer than I'd like to admit to figure out I needed to lock onto an enemy to punch them at the start haha, maybe a basic "Press F to Lock On" prompt for the first fight would really help here. I didn't really understand the powered up fist mechanic too well either (how to unleash it?) but now I'm looking it seems you just needed to do a full charged attack, maybe just needed some more feedback.
I was interested in using mouse movement to dodge but the execution was a bit lacking, I didn't really know if I was doing a dodge or not. But it was a good attempt at something a bit different and novel. :)
I hope you polish this up a bit more in a post jam build! Will keep an eye on it. :)
My first impression is that this would be so sick in VR. I like how using both fists was incentivized through charging stronger attacks. My main critique would be fists coming on and off screen when locking on/off as it was a bit confusing at first. This was a really cool entry!
Feels great, looks great, just as long as it needs to be. I particularly enjoyed the contrast between the adorable, pastel-colored aesthetic and the obscene enemy names. You can add a random name generator in there to have really capitalize on that.
I did find the controls a bit odd at first. Having to lock unto an enemy to fight makes for smooth 1v1 combat but an awkward extra step when fighting two or more enemies. Also, though I love the idea of mouse movements to dodge in theory, I found it a bit inconsistent and opted to just disengage from lock-on and move manually.
Overall though, it’s an immense amount of polish considering the short timeframe. While I suck at it I can still appreciate the effort. It’s a bit of a button masher, but that’s the whole fun of it.
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