Thanks for playing.
I found that BGB gives the best audio experience, although there's still a lot of issues. I'm aware of the skills display, it's a drawback of using GB Studio. I'm looking into ways around it.
The UI is still a work in progress. The skill menu is the way it is due to limitations with GB Studio and displaying string variables. I'm looking to alternative ways to display them.
The enemy encounter on special tiles is something I deliberately left in, but I might change it. It only happens due to how functions are ordered.
The icons in the top right of the map screen are meant to be your hunger and tiredness meters, but they don't really do anything until they hit a particular threshold, needs adjustment and explanation.
I'll add some extra dialogue to let players know the new HP value of party members when they take damage.
Parry works by returning some damage to the enemy, but I probably should lessen or remove the damage player characters take. Super block does block all damage currently.
The difficulty is intentional, it is meant to be a roguelike after all. But it needs more balancing. Camps are meant to be available every 5 to 10 floors, but the demo purposely has a bunch of levels without them to make it more difficult. I'm debating adding additional places where players can heal.
Thanks for taking the time to play. I know it's a little rough.
If your landing indicator isn't hitting the track, it resets you to a checkpoint after a few seconds. I should probably indicate that better.
W & S don't do anything, I left them in by mistake.
I'm working on more stuff to put on the track plus better track design in general, should alleviate some of the downtime. Although, I'm wondering about adding ground based tricks, maybe for some extra mechanics.
Thanks for playing.
Some mid-level checkpoints might be nice for some of the bigger levels. I didn't really have too many issues with the gameplay from what I played. The second seems broken because I spawned at the end of the level and immediately hacked the terminal. Here's a link to the stream I did with the relevant timestamp for that problem.
You watched me play this, but I'll put down my thoughts anyway for reference:
Pretty sure you watched me play this, but I'll mark out my thoughts anyway:
Something about the look of the game reminds me of Runescape.
I didn't play a ton of this I'm afraid. I unlocked the briefcase and then made it back to the safe room. I'm not great with horror games, they unnerve me a bit too much. I take frequent breaks when I play them usually. But I wanted to leave feedback anyway. That said, I think the idea is cool!
I like the premise. Here's my thoughts: