Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

You watched me play this, but I'll put down my thoughts anyway for reference:

  • Good atmosphere and interesting art.
  • Weird gameplay mechanics, in a good way.
  • Card system is interesting, I'm curious to see where it goes.
  • The choice system seems fairly in-depth, especially as you can set your own backstory and relationship with characters you haven't actually met you.
  • It's quite difficult, enemies do a lot of damage. Feels like I have to grind if I don't want to get minced. Might be worth balancing some of that unless you want it to be kinda tough.

It was a lovely stream. When it comes to difficulty, grinding is not really necessary but it for sure makes things a lot simpler.  There is more hidden depth in the combat than what initially might seem to be the case, and it is a fairly easy system to "break" in different ways. 

I kinda of want it to be tough if you do not engage deeper with the systems, whereas grinding becomes a "easy mode". That said, the earliest parts of the game, before you get more options, additional characters etc are the parts where grinding gives you the most bang for your buck. Balancing shit is hard, any specific inputs are appreciated, etc: lower the cost of this, raise the damage of this.

(+1)

Lowering the damage you receive would help a lot for the early parts, maybe make healing a bit cheaper too.