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(3 edits) (+1)

Cool experiment, I love me some first person post-irony simulators. I also recently made the switch after The Fuckening and Godot has its quirks.

If you want responsive UI, this doc page is a great guide since Godot’s terms are a bit peculiar. Also you don’t have to export all the engine DLLs with your build (unlike Unity), enable “Embed PCK” when you export your game.

(+1)

So far I am liking godot more in some ways since everything flows a bit faster. I dont kn ow anything about responsive UI but im interested in new things so Ill check it out. also thx for the exporting tip

(1 edit)

Responsive UI is fancyspeak for “the buttons scale and look good in any resolution”. Godot doesn’t have this by default, you have to enable it. The reason is that the method differs for each game and artstyle

Oh i see now. Is it all just busted up when you run it? lmao. I totally forgot about that when switching to godot. I knew how to do that in Unity but I def need to learn that for godot