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A very interesting way to look at the theme, as well as an interesting way of abstracting riots and protests. Always fun to see physics games focusing on crowd control. The minimalist artstyle and soundscape are sharp, extremely readable, and support the game’s theme of fighting against a cold and monotonous world.

If there is anything to criticize, it’s that the pacing is perhaps a bit too slow. Police forces are fast and can disperse your protesters pretty easily if you can’t outmaneuver them, meaning that levels take a while to beat.

Thanks for the compliments! Happy to hear the theme resonated