Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Getting Over It Together with... Myself!View game page

Solving platformer puzzles together with the 2-second-earlier version of yourself!
Submitted by DrCarlLuo — 1 minute, 53 seconds before the deadline
Add to collection

Play game

Getting Over It Together with... Myself!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3753.7043.704
Overall#4273.7563.756
Originality#5693.7893.789
Presentation#6973.7753.775

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
**PLEASE READ THE GAME PAGE FIRST!!!!!!!**(some known issues listed there)You join together with your past self to solve problems!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 50 to 31 of 50 · Next page · Last page
Submitted (1 edit) (+1)

I really liked it. It’s a bit buggy and could use a bit of polish, but the important parts worked well and were engaging.

The puzzles provided a nice amount of challenge, the art and movement mechanics were pretty nice and polished, and the concept as a whole is quite creative.

There were some issues with collision and the past self pushing the present self around, the menu was a bit glitchy/unfinished, but those are pretty minor nitpicks. Another issue I had was that the “story” prompts embedded into the levels were quite easy to miss. In a full release something like a voice over narration might be better, or providing pauses in the level where they pop up as dialogue boxes (should be easily skippable though if this approach is taken).

Overall, really solid and compelling.

[EDIT: I just noticed the game has 69 ratings, and many of you would probably say that I should leave it unrated to maintain the “nice” number. However, I think that would be considered bad form so I have to ruin it by leaving a rating. Sorry everyone.]

Developer

Thank you so much for playing my game :D Definitely gonna keep working on this game and fix those bugs after the jam

Submitted

That's quite a smart and unique game concept! The game not only tests your brain in figuring out how to go about a level, but also dexterity in executing the plan! I like the charming pixel art and animation, the music really sets the mood! Good job on a clever and polished game! :D 

Developer(+1)

Thank you so much :)

Submitted

Cool concept well made. I enjoyed the challenging platforming and levels would love to see more from this in the future well done!

Developer

Thank you so much :) Definitely gonna keep working on this game in the future.

Submitted

really good concept, i had fun

Developer

Thanks :D

Submitted

Very well made platformer and nicely done with the past player. I found it quite difficult but interesting concepts, well done!

Developer(+1)

Thank you so much! I will definitely make this game easier in a post-jam version :)

Submitted (3 edits)

Wow. I love this! Your use of the jam’s theme was also brilliant! Lot’s of people made the “inputs control two different characters” but adding a 2 second delay to that make it so much more fun and cool. You used it brilliantly in level design.

On a side note, I love how polished it was and how polished the art is in general. Clean and full of tiny details like the dust on landing! Congrats!

PS: You should totally make this into a full experience sort of deal

PPS: Did you animate the character yourself during the jam? It was very smooth

Developer

Thank you so much for your comment! I'm very glad that you like my game. And yes, I'm definitely gonna keep working on this after the game jam. I think I haven't fully explored all the possibilities of these mechanics. Really thanks for your support :D

Submitted

Nice ideas! I found it quite hard from the get go, but I really like the idea of timing your movements to make sure your past self helps you!

The art style (character especially) is great, and the calm/melancholic music is a very nice touch. It goes really well with the (also) melancholic text you show in the levels as you progress.

Developer

Thank you for playing my game!  Very glad you liked my game:)

Submitted

I found it pretty hard but I think it was well designed. Great idea and well executed.

Developer

Thank you very much for the nice feedback :D

Submitted (1 edit)

A few typos and clunky at places, nothing that playtesting and time wont solve! Really enjoyed that experience, it felt personal, full of little touches

Developer

Thank you so much :) Definitely gonna keep working on this game in the future.

Submitted

Wow! I really like the idea! The art style is awesome! Very nice job in this short of time!

Developer

Thank you so much for your kind works :D

Submitted (1 edit)

Super clever idea! It's a bit rough for me, I would've liked a little more easing into it. I was stuck on the tutorial for the longest time. I finally beat that only to get stuck on the next level haha. I really how you taunt the player by putting the exit so close yet impossibly far away.

Oh, also! Love that your game actually saves progress. I'm not sure how much use it'll get from a game jam but the thought is very nice!

Developer(+1)

Thank you so much! I will definitely make this game easier in a post-jam version :)

Amazing game, smart, fun and challenging puzzles.
Congratulations on the great work!

Developer(+1)

Thank you very much for the nice feedback :D

Submitted

nice art, interesting idea, and well implemented. Good job

Developer(+1)

Thanks for the nice feedback :)

Lovely.

Developer

Thanks :D

Submitted

Very cool and fun but a little frustrating. Not unwinnable but I wish it was a little easier at the start and then it got tougher but again not unwinnable. Plus the game is fast that it is easy to get back to where you were so maybe I just need to gid gud. I thought some of the puzzle elements were so clever it made me feel dumb when I actually figured it out...which happens a lot to me...lol and it is a fun spin on the "clone" idea. Nicely done!

Developer

Thank you so much for playing my game :D I will definitely reconsider some of the designs and make this game easier in a post-jam version cuz I really want this game to focus on the puzzles instead of platformer skills :)

Submitted

Very cool levels you built here! Required thinking, precision and speed, I enjoyed it! It was quite tough though :D 

Developer

Thanks for the nice feedback. Happy you enjoyed it :)

Submitted

Super unique concept and game! A lot of jam games I see do very well in art, or music, or juice, but lack interesting mechanics and design. There is a ton of super interesting design here, especially for 48 hours. The music and art fit the gameplay without getting in the way as well.

For a jam game though, the difficulty curve is quite steep. You do introduce mechanics bit by bit and you do a very good job at minimalistic hands-off tutorials, however the timing-based puzzles require painstaking precision and patience from the player. I kept playing because I was so intrigued by the concept and designs, but after many deaths I just didn't have the patience and I could sense the game wasn't getting any easier. That being said, there is an audience for this kind of game even if it is this challenging. I can sense that maybe the difficulty was a deliberate design choice, I just wish the difficult curve was even more gradual so players like me who do not play as many puzzle games could enjoy it in its entirety. From the game page I see there is a lot I didn't get to, which in my book makes me appreciate the game even more.

Half an hour is a long time for a jam game in my book. The length is not an issue, but the question of balancing polish vs content is what really matters I think. I feel like if you had halved the scope of the game but spent more time on smoothing out the difficulty curve then I would enjoy the game even more.

Nonetheless I think this is a phenomenal submission for 48 hours and I think when it comes to originality / design you should rank very high. 

Developer(+1)

Thank you so much for such a detailed feedback! I definitely made a fatal mistake of the difficulty in game design. I intended to combine the puzzles with some elements from those action-based platformers, but it turned out that this just backfired. For an action-based platformer that requires precise action and timing from players, the puzzles kind of break the flow of the game. For a puzzle game, the requirement of platformer skills may keep bringing frustration to players. I will definitely reconsider some of the designs in a post-jam version, cuz I really want this game to focus on the puzzles instead of platformer skills. Again, thank you so much for playing my game :)

Submitted(+1)

Nice concept! Plays well, looks good. Kinda reminds me of the old flash game "The Company of Myself". A bit frustrating though, would've preferred some more relaxed timing in certain spots. Also, in the levels where you had to escape your past self I was in such a hurry I had to ignore the new story texts when I encountered them. I do like how the story was implemented though, and I like how you used level design to create a multitude of variations on the mechanics, as well as the changing behaviour of the past self.

Developer(+1)

Thank you so much! The difficulty of this game is definitely a problem that I should have paid attention to during the jam. In a post-jam version, I will definitely try to fix this problem cuz I really want this game to focus on the puzzles instead of platformer skills.

Submitted

Ooof ^_^;  I am pretty bad at platformers so I just couldn't live up to the execution required, but this is definitely a nice puzzle setup and I like the figuring-out required.  Others have already said how the difficulty kind of messed with them as well so no need to go further into that feedback I think ^_^  (Personally I couldn't even execute the second challenge in level 1 T_T  lol )
Thanks for making it! ^_^  Even though I couldn't do much I did have fun puzzling it and trying for a bit.  Cheers!

Developer(+1)

Thank you so much for trying my game :D I will definitely make this game easier in a post-jam version cuz I really want this game to focus on the puzzles instead of platformer skills :)

Submitted

Controls feel super good, and levels are well designed!
I like it!

Developer

Thanks :D

Viewing comments 50 to 31 of 50 · Next page · Last page