Well polished! A little suggestion that maybe the zoom out function work as a toggle -- I found myself holding Tab a lot. Definitely a lot of potential overall!
grzykiel
Creator of
Recent community posts
Fun. I liked the frequent power ups (power downs?).
In a conventional survival game there are rewards for surviving and killing enemies, but there are also consequences like sustaining damage. It feels to me that there should be some consequence for not dying in this reversal. I don't know what that might be... just food for thought.
Initially I felt the die rolling didn't have much point -- like I'm just going to keep rolling "turn" until I'm facing the direction I want to go, and the die just slows the the action down. But once I read another comment and realised you could line up multiple of the same type of action it became more fun trying to choose different actions to compensate for the previous rolls.
Overall it's an effective proof of concept with a unified art style.









