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6 граней жизни | six factes of life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3580 | 2.451 | 2.900 |
Creativity | #4133 | 2.282 | 2.700 |
Overall | #4310 | 2.141 | 2.533 |
Enjoyment | #5068 | 1.690 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Да
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super cool, but the linux executable wouldn't launch.
Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
oops, sorry. I realy forgot to add the .pck file
I like the death/Underworld theme and the art for the bosses. I couldn't tell if the ability to move had any effect on the game play? If not, a suggestion would be to make the damage proportional to distance from the enemy, something to make the platforming and dice rolling work together.
A little rough around the edges, but I still enjoyed myself! One thing I really liked was the art style; the sprites are pretty impressive!
thanks for testing. For me it's really important
I don't really know what to make of the game. I kept seeing errors in the background while running it. And I found out that you can spam the X key to reroll while the dice is already rolling, to stack it up I think. I think I was able to beat it, but not sure. The gameplay feels really sluggish, and I didn't realize you could double jump for a while at first. It's a great effort, and you should feel proud that you were able to get something even this good!
I know that the game has many shortcomings, but the game was created by one person, and there simply wasn’t enough time to fully implement all the mechanics and tips.
P.S. dash is still available on shift
Sorry if I came off extremely negative! I get it, with the short time frame. No one has a good, complete game in this game. I'd love to see it get more "complete", especially if you're going to continue on!