Thank you! I've had this story concept bonking around in my head for about a decade now, so I'm thrilled to finally give it life in some form!
Ghost Cat Games
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Super fun game! I'm still playing to see how far I can get, but life is getting in the way, so I'm leaving it up and will report back if I see any unusual bugs due to the game running for a long time lol. I wish the necromancer fight was a little more involved, but other than a few minor polish issues, this was a spectacular game! No notes!
This one is very fun! Super unique idea and pretty addicting gameplay! My one suggestion is that dropping down onto the numbers seemed to lack "the sauce". It was super close to being extremely satisfying, but something didn't quite hit right. Not very actionable feedback, but at this point, I had to be nitpicky. Super well done overall!
This was a lot of fun! I'm a huge fan of this kind of game and this brought a lot of those elements I really enjoy. My recommendation would be to add clear map boundaries. I found myself screaming and running away directly into an invisible wall and it took a while to figure out how to get back to where all the action was happening.
If you're talking about Ending 3, you generally need to talk and be nice to Jules as much as possible. I recommend working quickly through the first few minutes, making small talk, responding with "That's a great thing to live for", and saying yes in the following conversation. That should get you at least two points towards Ending 3. (If you're talking about Ending 1, which has an unusual route to trigger, you just need to take your time responding and not distract Jules once you have an escape plan.) If you still have trouble, I might have to adjust the ending weights slightly once I can update the game again.
I didn't have time to make a tutorial or anything of that type, which definitely might have helped you out there! Did you kick over the soda cans directly in front of your spawn? If so and nothing happened, there was definitely a bug I didn't know about!
(also, as a secret piece of insider info, PgUp and PgDown will grow and shrink 'Zilla for free)
Thanks so much for the in-depth review and generous rating! It was also great to see real video of what's been happening for some people with lower end systems. I don't feel like I'm constantly chucking high-intensity graphics or update/tick calls at the computer hardware but clearly something has been going on that I haven't accounted for. I'll look deeper into stuff like adjusting LODs and implementing more aggressive culling for future projects (and the updated versions of this one).
Great work! This plays a lot like an actually published game I bought made by another indie developer, and the fact that you did it during a game jam is impressive! My biggest piece of feedback if you decide to continue development is that you should make the maps bigger. The characters are so fast that it feels like a shame to confine them to such a small space. Also, the items are not very balanced, but I wasn't expecting any different given the timeframe. Well done!
This was fun! I liked the audio for the cowboy host and the retro graphics; it reminded me of a lot of flash games I used to play. Only suggestion I would have would be to make the game more difficult; the only level where I didn't absolutely destroy the required score was the last one because it was all but impossible to build combos there. Nicely done overall!
Sweet game! Movement was just a little bit janky, especially with the jump arrows. The difficulty curve was little off, too, as some of the later levels I found much easier than some of the earlier ones. Overall, I really enjoyed this game! The art, mechanics, and music all contributed to a great experience.





