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Ghost Cat Games

81
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A member registered Jul 08, 2022 · View creator page →

Creator of

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Thank you! I've had this story concept bonking around in my head for about a decade now, so I'm thrilled to finally give it life in some form!

I loved the art for this game! The bee was difficult to control, but I understand that's kind of the whole point. A fun time overall!

I got up to level 6 before the lag eventually made it impossible to jump out of the tutorial area, probably due to the sheer number of enemies spawned in lol. I'm surprised it held up as long as it did!

Super fun game! I'm still playing to see how far I can get, but life is getting in the way, so I'm leaving it up and will report back if I see any unusual bugs due to the game running for a long time lol. I wish the necromancer fight was a little more involved, but other than a few minor polish issues, this was a spectacular game! No notes!

This one is very fun! Super unique idea and pretty addicting gameplay! My one suggestion is that dropping down onto the numbers seemed to lack "the sauce". It was super close to being extremely satisfying, but something didn't quite hit right. Not very actionable feedback, but at this point, I had to be nitpicky. Super well done overall!

That's the real question, isn't it? It's one of the main themes of the game; I'm glad it came across!

This was a lot of fun! I'm a huge fan of this kind of game and this brought a lot of those elements I really enjoy. My recommendation would be to add clear map boundaries. I found myself screaming and running away directly into an invisible wall and it took a while to figure out how to get back to where all the action was happening.

If you're talking about Ending 3, you generally need to talk and be nice to Jules as much as possible. I recommend working quickly through the first few minutes, making small talk, responding with "That's a great thing to live for", and saying yes in the following conversation. That should get you at least two points towards Ending 3. (If you're talking about Ending 1, which has an unusual route to trigger, you just need to take your time responding and not distract Jules once you have an escape plan.) If you still have trouble, I might have to adjust the ending weights slightly once I can update the game again.

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I didn't have time to make a tutorial or anything of that type, which definitely might have helped you out there! Did you kick over the soda cans directly in front of your spawn? If so and nothing happened, there was definitely a bug I didn't know about!

(also, as a secret piece of insider info, PgUp and PgDown will grow and shrink 'Zilla for free)

I've had previous jam submissions be almost completely unplayable due to serious lag. I still have a ways to go, but I'm getting better at optimizing my projects!

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I definitely encountered that bug as well but didn't have the time to fix it lol. Maybe after the voting period ends!

Ahaha, that's a hilarious screenshot! Glad you enjoyed the game!

I watched your video and it brings me such joy to see you had such a great time with my buggy little game. Thank you so much for playing and allowing me to see your reaction!

That's really odd! Did you download both of the files into the same location before unzipping the 001 file? Your unzipper should have been able to figure out that they were both part of the same file and reconstruct it from there.

Thanks! I accidentally jumpscared myself several times while making it (especially while working on the basement), so I'm glad other people found it delightfully spooky as well!

Fun game, and the music is a bop! Like someone else mentioned, I also collided with level geometry at one point and got softlocked, but the game plays really nice as a whole. I also really liked your idea that if you stop moving /slow down for long enough, you fall off the bike lol

Thanks so much for the in-depth review and generous rating! It was also great to see real video of what's been happening for some people with lower end systems. I don't feel like I'm constantly chucking high-intensity graphics or  update/tick calls at the computer hardware but clearly something has been going on that I haven't accounted for. I'll look deeper into stuff like adjusting LODs and implementing more aggressive culling for future projects (and the updated versions of this one).

Thanks! I definitely spent way too much time looking through music samples.

I'm adding to my list of life's greatest achievements the fact that I was able to solve room two. Granted, both rooms took a bit of brute-forcing once I had 90% of the info required, but still. Nice game overall, and some great puzzles (if a bit too esoteric).

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Thanks! I've had the germ of the idea for this game floating around in my head for a while now, and when I heard the jam theme, I immediately realized how a combination mechanic  would be a great fit.

Fun game! I am absolutely terrible at these kinds of games and even I had a good time. One thing I noticed was that at the end of each level, hitting R would still reset the level despite the text "press any key to advance" or something like that being onscreen. Still, great, mate. 8/8.

This was a fun one! Some of the best art I've seen so far, and the music was also terrific.

Thanks! If you liked it, come back in a few weeks when I've got more systems up and running as intended. :)

Could you tell me anything specific about your rig? It's happened a couple of times that the games I've made are very difficult to run for some people, but I haven't discovered a pattern yet to narrow down how to fix it.

The art for this game was great! It was a little difficult to tell how well I was doing as I was playing, though; it took me a while to figure out what I was doing. But the concept was hilarious!

This is a really creative idea! I'd love to see it fleshed out a bit more.

Clever puzzle game! If you plan to do more work on it, I suggest adding the option to use a different "use ability" button. The enter key is just kinda all the way across the keyboard by itself compared to all the other inputs. It really got me thinking!

Very funny. I can't say how the humor would land with others, but it was exactly my style.

This game easily had the best atmosphere out of all the games I've played! You could pretty easily expand this into a whole project.

Fun concept! It got a bit repetitive towards the end, and I swear that I "missed" some potions that I brewed correctly (but my memory is horrible so it could just be that I was misremembering symbols), but the villagers had charming dialogue and I had a good time.

Fun game! It was very chaotic, and I enjoyed every moment of it once I figured out how to start the game lol

Nice job! I was a little sad there were no fun explosion sound effects, but the background music was such a bop that it mostly made up for it.

Great work! This plays a lot like an actually published game I bought made by another indie developer, and the fact that you did it during a game jam is impressive! My biggest piece of feedback if you decide to continue development is that you should make the maps bigger. The characters are so fast that it feels like a shame to confine them to such a small space. Also, the items are not very balanced, but I wasn't expecting any different given the timeframe. Well done!

Nice game! I personally love local multiplayer games and this was a simple and fun concept. I personally would have liked to see a smaller board or a longer time to memorize at the beginning, but overall it was a fun idea executed well.

This game was adorable! The sounds were great and the artwork was even better. My only complaint was that it was a bit difficult to figure out the controls, but once I worked it out, I had a lot of fun.

Nice game! Very fun even if it did give me carpal tunnel with the repeated mouse clicking lol

This was fun! I liked the audio for the cowboy host and the retro graphics; it reminded me of a lot of flash games I used to play. Only suggestion I would have would be to make the game more difficult; the only level where I didn't absolutely destroy the required score was the last one because it was all but impossible to build combos there. Nicely done overall!

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I had to upload the game in essentially a pre-alpha state due to time constraints and a new puppy, but I hope y'all enjoy! I'll update it once the jam is over to really flesh it out.

That was indeed a game. I give it a rating out of ten.

Sweet game! Movement was just a little bit janky, especially with the jump arrows. The difficulty curve was little off, too, as some of the later levels I found much easier than some of the earlier ones. Overall, I really enjoyed this game! The art, mechanics, and music all contributed to a great experience.