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Roll the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2567 | 2.932 | 3.167 |
Enjoyment | #4042 | 2.083 | 2.250 |
Overall | #4063 | 2.237 | 2.417 |
Presentation | #5263 | 1.697 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This sokoban style game is a game about the player rolling a/some dice to win the level and go to the next
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Color me impressed! This is a fun, nerdy idea that turned out to be a really good logic puzzle! It took me a bit to get started as the zoom was weird at first and I was missing half the play area; being unfamiliar with Desmos in particular, it took me way too long to resize it. Adding instructions like that to the game page might help other people get in and enjoy it like I did.
Darn this doesn't load for me, it's in edit mode when I click on the game
Was not expecting to see a game made in desmos. Very cool game with cool mechanics. Great work!
I really shouldn't be judging a game based on the tools used, but I really do have to give praise for using Desmos for the jam!
The game was alright, pushing dice is definitely more unique than moving around as one, which most other games did
For desmos, the art was great!
Overall, I can see the effort you put into this, its great!
However, I'll have to rate the game a bit lower, I'm really sorry.
Crazy what you can do in Desmos but gameplay-wise it’s a bit meh
Is it a bug, i got on top of the dice
Props for the weird "engine," but that's about all I can give it.
what i like: it was made in DESMOS and it still works, also the squishing square
what i don't like: slow, different nets, and this
The fact that you made this in Desmos is fun and all, but it generally wasn't the best decision, sacrificing overall visuals, and being a pain to control (plus several other issues including having to turn on an undocumented tick function to actually start the game for the first time)