Thank you all for playing and the feedback! Hope to have a better version up in a few days.
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The Exit Strategy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 3.839 | 3.839 |
Art | #5 | 4.419 | 4.419 |
Overall | #11 | 3.716 | 3.716 |
Theme | #16 | 4.000 | 4.000 |
Originality | #23 | 3.548 | 3.548 |
Audio | #47 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Did your team create most of/all the audio yourselves?
How did you incorporate the theme "COMBINATION"?
Figure out the "combination" to exit the room, while combining elements from different puzzles to do it.
Comments
Really cool puzzles and nice visuals, this could be expanded for sure!
I had lots of fun taking notes :). I really enjoyed the puzzle solving!
Really really cool game! I suck at puzzle games so I managed to figure out the first room and then got stuck in the second one (did manage to solve the puzzle with the numbered tiles and the X though) lol
I'm sure I woul've able to solve them if I played more puzzle games hehe (are hints a thing in this genre? I may have used a couple maybe lol)
The art was just fantastic, I loved it! If you ever make another version of this, I'll surely play it and try to complete a 100%! The theme was very well executed as well, Awesome job ^^
Loved this one! I didn't have as much time as I wanted to try it out since I'm aiming to leave feedback for as many games as possible. I will make my way back to this one afterward and try to solve it. I found the secret numbers in 4 different places but had a hard time piecing together the answer.
Very cool! I didn't figure out that the 3x3 grid hints were the order for the safe til I watched a playthrough. I'm not the target audience for puzzle games however, and for those who are, I'd say it's a well designed puzzle. More input feedback on the buttons would have improved my chances of solving it, as I wasn't sure if clicking them was making anything happen. Great job on the visual style!
This was one of the first games I played and rated. But I must of forgot to comment.
This was awesome, art was totally my thing, puzzles for me was challenging but super enjoyable. Loved the notepad. It's the kinda game I wish I could make. Fabulous stuff.
Cool game! the art is great, and the puzzle was pretty well designed (I only did the first level tho)
Heck yeah! I'm all about these escape room type games. It's so satisfying to finally pull off a code. I absolutely love the notepad and being able to write down clues, something I don't think they'd ever allow in a game. A couple of clues could be a bit obtuse and it was tough to tell how they fit into the main puzzle, or which part of the number was the solution and which part was the hint, but I think with a bit of refinement and playtesting this could really be something special. Also, art is fantastic. Nice job :)
Visuals are great; beyond the stylized 3d look, things like the start screen and level switch animations were excellent. I only solved the first room but very satisfying when I thought to check the last place and everything fell into place. The discrete almost tile-based movement works really well for this because there are a finite amount of 'screens' the player has to check for clues.
I'm adding to my list of life's greatest achievements the fact that I was able to solve room two. Granted, both rooms took a bit of brute-forcing once I had 90% of the info required, but still. Nice game overall, and some great puzzles (if a bit too esoteric).
Loooove the lo-fi 3d look! First puzzle is pretty well designed, and it's cool being able to walk around and look at loads of stuff.
There's not much in the way of audio, but you got a lot done considering you were busy. Would definitely like to see this expanded to a full game.
For not having enough time, you definitely have something fun. It reminds me of the Myst games where you needed to write things down puzzles. Including the virtual notepad is pretty cool as well, and it didn't feel buggy at all. It took me a bit to figure out the first room, but I figured it out eventually. The second puzzle I wasn't able to figure out unfortunately. I definitely liked this game. Well done!
Very polished game. The controls felt tight, the visuals were good, and it felt cool rotating objects around and finding hidden things on the back. It really captured that escape room feel!
Really nice presentation of this whole thing. I enjoy how the cursor changes when hovering over certain elements. I kinda like the inscryption-style controls but I wish that I could step back and exit from closer inspections with "s" and just open the book on an interact key like "e".
While I was playing I managed to get through both rooms without ever figuring out how to interact with the safe and without really using the tile shifting puzzle. It gave me the rest of the information pretty easily and then I could just brute force the rest pretty easily.
Still, had a nice time with this game and again, top tier visual representation :)
I really like the vibe of the game and generally that it's a room with puzzles. I liked being able to take notes but it doesn't work when zoomed in on an interesting scene. So it was a little less practical than it could be (it still was useful though). The restricted movement added to the puzzle game style.
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