Very interesting
Play game
The Exit Strategy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 3.839 | 3.839 |
Art | #5 | 4.419 | 4.419 |
Overall | #11 | 3.716 | 3.716 |
Theme | #16 | 4.000 | 4.000 |
Originality | #23 | 3.548 | 3.548 |
Audio | #47 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Did your team create most of/all the audio yourselves?
How did you incorporate the theme "COMBINATION"?
Figure out the "combination" to exit the room, while combining elements from different puzzles to do it.
Comments
Such a cool entry with a great presentation, I love that pixelated lowpoly aesthetic. As many, I couldn't solve the 2nd puzzle but I reaaaaaally wanted to.
I've also found a bug: when you zoom in the safety box and click on the cup next to it, the animation overlaps and once you return the cup, you get stuck in a weird state where you can only check the cup but cannot interact with the box or quit that puzzle.
Very interesting. Lot of contents and features. Except for the audio missing some background music and figuring out how the start button works I find the execution was very well done. I love the retro style pixelized aesthetic and like the punctual sounds. The book thing is really funny. I thought you couldn't erase at first so I optimized the space hahaha.
A bit subjective comment (And a bit picky :D ) so I won't hold it against you. I am not to sure about the movement system would have preferred to just move around but I guess it's probably a reference to old school image based games. It works great though. Camera transitions are so smooth and nothing wrong in the feature itself.
Other than that puzzles are well designed at least for the first room. It's super intuitive to play. I really like the visual of the second room. Escape game enthusiast would love it. Thematic works well. Could be a very interesting game if you decide to continue. Nicely done!
This is a very clever game and I absolutely loved it. I managed to beat it, with a bit of brute forcing in both puzzles to be fair. Some clues I didn't get (like the ship figurine in the second puzzle), but overall, this was very well made.
What I liked:
1. Beautiful aesthetics
2. Great use of audio and visual queues for feedback
3. The controls are tight and responsive
4. Challenging puzzles, but not too obscure to solve (you just need to be observant)
5. The notebook mechanic was a good addition to the game
What I didn't like:
1. I wish there was some background music playing while I was solving the puzzles. Each puzzle takes a good amount of time to solve and you will feel a bit frustrated during that time. A bit of calming music would be great in my opinion
2. The up and down arrows on the door combination keypad could have a different color or have a light on them so the player can immediately see them (took me a second to see them)
Other things and suggestions:
1. In the second level, there's a bug where you can pull the last piece of paper without needing to solve the square puzzle (idk what it's called lol). I solved the puzzle anyway, but I didn't know that it unlocked something I wasn't supposed to find before solving it
All in all, this is a great game, and I would love to see the concept expand into something larger. Great work :P
Thanks so much for the detailed response! There was music made but unfortunately I managed to somehow not have time to actually implement it haha. Different color keys also makes sense. Admittedly like I’ve said the second room was very rushed and had to be changed multiple times, so the ship was actually a remanent from and old puzzle I forgot to take the interaction script off of haha. Didn’t know about that bug either! Really appreciate all of this!
Loved the graphics and the notebook! Although I didn't use it at all :v
And I am really not sure on what to do with all the shapes in the 2nd puzzle. There are no share signs expect the clock, which I can't manipulate. It's a bit confusing.
And the main menu animation is really cool! It would be a bit better if I could access the settings menu . But overall, great game!
Great Job Axel making a retro escape room type game! Very rewarding puzzles!
Man, did I feel dumb playing this game, ha. This was the one I was most excited to play. Thought it was great, looked amazing, really challenging (at least for me) puzzles. I could tell with the audio and stuff you maybe ran out of time but that's how jams go. Fantastic job.
you finished it! :D it was really cool adn i beat level one but i had no clue what was happening in level two ._.
Leave a comment
Log in with itch.io to leave a comment.