All chalices obtained! This was fun and the aesthetic was really well done.
Kronikle
Creator of
Recent community posts
Hey much appreciated! It's an honor you'd consider me for your team, but I try to avoid those shorter game jams (48/72 hour ones) because it's very disruptive to my schedule and would take out a lot of the fun of game development having to crunch so hard like that. I'm gonna give you a follow though cuz I'm gonna be rooting for you and your team!
At first I thought it was a pretty standard flappy bird clone, but then I got to the boss battle and had a good laugh at the cutscene. I love how you managed to flip expectations with the boss fight but I wish I could start over from the boss fight instead of having to go through the 16 pipes again. Great entry!
Goes without saying the art style is beautiful. I couldn't figure out how to get the next wave started because when I finished the first wave, the only thing I could do was go into the portal that took me to the title screen. Still though, having procedurally generated levels with randomized powerups (essentially making a roguelike) is incredibly ambitious for a game jam and the final package came across as very polished. Great job with this!
Haha past the first 5 or so levels, I barely use Fireball at all. During the challenge modes, you can't really use it to solve a lot of the floors in time. Funny you mention it, I had the mine explode on contact initially but because of the unpredictable turn order of the AI, it was pretty RNG heavy.
Thank you for the kind words and for playing my game :)
Wow the amount of content you packed into this game jam game is incredible! Very charming and oddly addictive. At times it felt like information overload as there were too many notifications popping up when my villager count got high enough and I seemed to always fail expeditions every time, but otherwise this was an extremely well-done game. Fantastic job!
The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.
I see we had a similar Light vs Shadow interpretation for this theme :) Really fun game and I found myself planning out the best routes to get to where I needed to go. I think a simple click confirmation would be really helpful when activating a switch because sometimes it seemed to be a bit finnicky on whether or not I triggered it. Great game!
The sound design was really creepy and made for a great ambiance. Reminded me a bit of PT. Great use of theme too. I wasn't sure if there was a way to beat the game though. I explored everywhere in the apartment and found the flashlight but the dream world just seemed to be a loop you ran around until it got too dark to see where you were going and you died.
Oh I can definitely help with that! I know you use Godot, but here's all the things I do to get that effect:
1) Pick a color palette and use Aseprite to adhere all your art to it. You can do this with existing art by setting the color mode to Indexed and then changing the palette to your custom one.
2) There's a Unity plugin I use called DoTween Pro that is incredible for making your game feel polished. Essentially any sort of movement you'd have in your game such as the player moving or a button scaling up when you hover over it, gets tweened to have a bit of an elastic effect. Try to find ways to have things animate that you normally didn't think of.
3) Have slick interface sound effects for most interactions in your game. This combined with tweening makes your UI look really responsive and crunchy.
4) Put juice into damage effects. In this game, I use screenshake, particle effects, sound effects, a scaling tween, and I flash the enemy white for a second when they take damage.
5) This might not apply to you since it's a Unity plugin, but for the lighting, I used this plugin I found on reddit: https://www.reddit.com/r/Unity2D/comments/12bju7i/stylized_pixel_art_lighting/
Love the hand drawn art for this. The arcade + dating sim was a really unique take on the 2 dimensions theme and it was quite challenging towards the end. I definitely wasn't able to keep up with the conversation towards the end, but I somehow managed to pull through and beat it. Very original concept!
I don't have the source code publicly available, but one thing that helped me a ton in getting everything done in time was using ChatGPT to write some of the more bothersome aspects of the code like pathfinding and various GridManager functions. If you want any specific section of the code I have, I can send you it. Thanks for the kind words 🖤







