An actual solution: Go to %AppData%\Local\FracturedMind\Saved\Config\Windows open Settings.ini
Set "sg.ResolutionQuality" to a much higher value like 50.
Save.
Relaunch.
Kronikle
Creator of
Recent community posts
Hey much appreciated! It's an honor you'd consider me for your team, but I try to avoid those shorter game jams (48/72 hour ones) because it's very disruptive to my schedule and would take out a lot of the fun of game development having to crunch so hard like that. I'm gonna give you a follow though cuz I'm gonna be rooting for you and your team!
At first I thought it was a pretty standard flappy bird clone, but then I got to the boss battle and had a good laugh at the cutscene. I love how you managed to flip expectations with the boss fight but I wish I could start over from the boss fight instead of having to go through the 16 pipes again. Great entry!
Goes without saying the art style is beautiful. I couldn't figure out how to get the next wave started because when I finished the first wave, the only thing I could do was go into the portal that took me to the title screen. Still though, having procedurally generated levels with randomized powerups (essentially making a roguelike) is incredibly ambitious for a game jam and the final package came across as very polished. Great job with this!
Haha past the first 5 or so levels, I barely use Fireball at all. During the challenge modes, you can't really use it to solve a lot of the floors in time. Funny you mention it, I had the mine explode on contact initially but because of the unpredictable turn order of the AI, it was pretty RNG heavy.
Thank you for the kind words and for playing my game :)
Wow the amount of content you packed into this game jam game is incredible! Very charming and oddly addictive. At times it felt like information overload as there were too many notifications popping up when my villager count got high enough and I seemed to always fail expeditions every time, but otherwise this was an extremely well-done game. Fantastic job!
The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.
I see we had a similar Light vs Shadow interpretation for this theme :) Really fun game and I found myself planning out the best routes to get to where I needed to go. I think a simple click confirmation would be really helpful when activating a switch because sometimes it seemed to be a bit finnicky on whether or not I triggered it. Great game!
The sound design was really creepy and made for a great ambiance. Reminded me a bit of PT. Great use of theme too. I wasn't sure if there was a way to beat the game though. I explored everywhere in the apartment and found the flashlight but the dream world just seemed to be a loop you ran around until it got too dark to see where you were going and you died.