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Kronikle

135
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A member registered Jul 02, 2020 · View creator page →

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An actual solution: Go to %AppData%\Local\FracturedMind\Saved\Config\Windows open Settings.ini

Set "sg.ResolutionQuality" to a much higher value like 50.

Save.

Relaunch.

(1 edit)

My brother in christ, everything is a blurry mess. I have the same problem and have been clicking for 5 minutes and have not landed on the right setting.
EDIT: Posted my fix later in the replies.

I didn't think people were still able to find this game! The broken shields was for guard breaking. If the enemy is defending you can break their shield to damage through their guard.  I definitely didn't have time for a full on tutorial. Thank you so much for playing!

All chalices obtained! This was fun and the aesthetic was really well done.

Hey much appreciated! It's an honor you'd consider me for your team, but I try to avoid those shorter game jams (48/72 hour ones) because it's very disruptive to my schedule and would take out a lot of the fun of game development having to crunch so hard like that.  I'm gonna give you a follow though cuz I'm gonna be rooting for you and your team!

Absolutely LOVED the cutscene aesthetic. Fantastic use of theme and legitimately creepy. The sound design was really great at giving you unsettling vibes.

Love the lego character aesthetic and the use of lighting. The wall climbing mechanic was a pleasant surprise and made exploration a lot more interesting.

I've not seen anything else like this! Extremely original game with great writing and a perfect use of the theme in multiple ways. It's sometimes hard to appreciate the writing when I'm so focused on not missing the arrows, but I really like how this game came together overall. Excellent job!

At first I thought it was a pretty standard flappy bird clone, but then I got to the boss battle and had a good laugh at the cutscene.  I love how you managed to flip expectations with the boss fight but I wish I could start over from the boss fight instead of having to go through the 16 pipes again. Great entry!

Great use of theme. The game was pretty easy but there's a lot of room to expand with the swapping between dimensions!

Love the 2d to 3d aspect switching!

I love that you had Dickbutt as a flushable spirit hahaha

Yep! You can beat it in 6 turns actually!

Beautiful art. Everything felt so polished! The mechanics felt really great to play with.

Beautiful shader, funny dialogue, great use of theme, and enjoyable gameplay. Fantastic job with this!

This is so far the best game I've played this jam. It almost feels like a metroidvania! The polish is also very on point as it felt satisfying doing every action. Extremely impressive entry.

Fun game from start to finish. I liked that the checkpoints were placed intermittently so I didn't have to retrace my steps from the beginning.

Excellent entry. It felt like the puzzles were very well made and the fact that all the assets were hand done is especially impressive.

Goes without saying the art style is beautiful. I couldn't figure out how to get the next wave started because when I finished the first wave, the only thing I could do was go into the portal that took me to the title screen. Still though, having procedurally generated levels with randomized powerups (essentially making a roguelike) is incredibly ambitious for a game jam and the final package came across as very polished. Great job with this!

I'm not sure if my monitor is the wrong resolution to play this, but I couldn't figure out a way to start the game. It just keeps playing the advert/intro and I don't see any other buttons. My resolution is 3440x1440

Haha past the first 5 or so levels, I barely use Fireball at all. During the challenge modes, you can't really use it to solve a lot of the floors in time.  Funny you mention it, I had the mine explode on contact initially but because of the unpredictable turn order of the AI, it was pretty RNG heavy.
Thank you for the kind words and for playing my game :)

Wow the amount of content you packed into this game jam game is incredible! Very charming and oddly addictive. At times it felt like information overload as there were too many notifications popping up when my villager count got high enough and I seemed to always fail expeditions every time, but otherwise this was an extremely well-done game. Fantastic job!

Beautiful graphics and the mechanic was super unique. I really liked how if you deactivated certain switches, gears wouldn't be making noise enough to see in the sound realm. Overall really well put together and so far one of my favorites of the jam.

The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.

Very wholesome game. On Day 3 and 4 my emotion meter went up on its own without pressing Calm and I'm not sure exactly why but I think it's because I ended Day 2 and 3 with bullies entering my house? Great job pulling everything together for this!

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Very interesting take on the theme and the mechanics felt wholly unique to anything else I've seen in the jam. It gets a bit challenging trying to multitask like that but it was challenging in the best way.

I see we had a similar Light vs Shadow interpretation for this theme :) Really fun game and I found myself planning out the best routes to get to where I needed to go. I think a simple click confirmation would be really helpful when activating a switch because sometimes it seemed to be a bit finnicky on whether or not I triggered it. Great game!

Loved the mechanics of building a path for the other debugger. The code trail was a really nice touch. The last level took me a couple tries but I managed to get it. Fun game!

Great use of the theme and the platforming was implemented well. A little hard to grasp at first but it made sense once I hopped around a bunch.

Loved the juice you put into the game. The freeze frames, the screen shake, the particle effects, it all make the game feel really satisfying to play. The theme implementation was pretty much dead on too. Overall really great game!

Pretty cool aesthetic and tied into the theme well. The controls felt a little stiff (every action has to be completed before you can do something else like change direction) but overall it was very neat.

Very cool concept. You nailed the theme dead on!

The sound design was really creepy and made for a great ambiance. Reminded me a bit of PT.  Great use of theme too. I wasn't sure if there was a way to beat the game though. I explored everywhere in the apartment and found the flashlight but the dream world just seemed to be a loop you ran around until it got too dark to see where you were going and you died.

The synthwave aesthetic was on point and it was an excellent implementation of the theme. Took me quite a bit to understand how things worked, but otherwise this was a really good entry.

The vibe with the visuals and downtempo chill beats was great. The gameplay definitely gave me flashbacks of those really fun flash games you'd play in middle school. Great job with this!

Very on theme and the puzzles were fun. When I finished all the levels, it made me want more which is definitely a good sign :)

Love the music and sounds! There were some seriously tricky puzzles here and I found myself stumped a few times but the challenge always seemed fair. Overall this came together very well, congrats!

Loooove the aesthetics of this game! You really found a way to capture that arcade racer nostalgia. I'm incredibly impressed with this entry, especially because you managed to fit so many courses in!

Thank you for the kind words 🖤 I was not expecting anyone to actually beat the challenge modes so kudos for making it past that final stage!

Very funny concept. I got to I think the 6th or so level before I got overwhelmed by the swarm. Very impressive that you made all the assets solo!