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A jam submission

Kindman lost his Marbles (and his depth-perception)View game page

When the world takes your Marbles (and your depth-perception) from you...
Submitted by kindman (@ratherkind) — 54 seconds before the deadline
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Play Life-changing trip

Kindman lost his Marbles (and his depth-perception)'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#194.4374.437
Story#204.0854.085
Theme#254.4084.408
Fun#354.0284.028
Mechanics#713.8313.831
Music#803.7183.718
Sound#913.4933.493

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
1bit Shader: GarretGunell Inktober-Ink-Shader, 3D Assets: Kenneys, Quaternion, 2D Assets: PiiiXL "Frames 1-Bit" , M.C. Escher "Eye" Music: MatiasVME "Chiptune Loops", Font: Dogica

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Comments

Viewing comments 63 to 44 of 63 · Next page · Last page
Submitted

Incredible game, doubly impressive that it was solo-developed for a jam! It took me a minute to realize I had to move the camera to find that final marble ;)

Submitted

This was good fun. Gave me a good chuckle and the plays on perspective really did mess with my mind...in a good way :)

Submitted

Really cool game! It is a bit trippy for me that made me a bit dizzy but still was able to finish it. Really awesome game!

Submitted(+1)

Hands down one of the most original implementations of the theme. Never thought camera with no depth in a 3D environment makes getting around a very fun puzzle. On top of that, great art, great use of the shader and great set of coherent models. I should mention the funny dialogue too. Love this!

Submitted

GOT ALL 6 MARBLES! And that is an accomplishment. A ton of humor and personality in this game and I may be stupid but I dont feel as though I've wasted 20 minutes going down stairs!

I loved exploring dialogue options with how rich the narrative!

Submitted

PLANTY! TALK TO ME!! 😂😂😂 I loved the humor in the game, so funny, planty dialogues are my faivourates for sure

Didn’t include the “shift = run” in the controls instructions

I couldn’t understand what’s the “M” button supposed to be, he keeps shrugging whenever I use it, also not knowing how many marbles left to collect was bit annoying

The floating marble was the most difficult to find so far, I was wondering in the room for over 5 minutes because I saw marble on the ground between the door and planty position, and after 5 minutes of running around and rotating the room in every direction I managed to spot it mid air

One last thing, after collecting all the marbles he didn’t want to sleep, he said that he need his marbles back 1- It’s not logical since I’ve collected them all 2- A prize for finding all the marbles is worth a nap :D

Submitted(+2)

Your game is unique and awesome.I didn't know there is a dialogue only after 10minutes.Great game.Rated it!

Submitted (2 edits) (+1)

This such a unique game. I liked the sense of humor and the strangeness of the world. The ways by which you found your marbles were creative and gave a sense of satisfaction. Although the vibes were different, but this game kind of reminded me of LISA: The Painful.

Great Work!

Submitted(+1)

This is amazing! i love the style, it reminds of "Return to Obra Dinn" which i love. Moving camera has a very trippy feel and that gives this game so much personality. also that you have actual marbles to pick up is such a fun idea. i really enjoyed this one. Great work!

Submitted(+1)

When the plant told me he loved me and I obtained the final marble how do I know it was the final one? I was told it was, but that's exactly something that someone who has lost their marbles would tell me! Either Way very unique and interesting game and I wish their was more of it. Good Work!

Submitted(+1)

Absolutely brilliant!

I was about to give up when I went back and read the instructions about holding the mouse and dragging and when you try that for the first time, it’s pretty trippy.

I can definitely see a chance to expand this into a proper release with more content, more dialogue(which is hilarious BTW) and more marbles.

Submitted(+1)

I loved it! Planty talk to me! haha

Very cool shader, it ties in with the lack of depth really well! Very Obra Dinn :)

Submitted(+1)

This is a really special game! The depth, the art, the animation, the retro look, the music! You really have great skills to do this game in such a short time! Also, you had a great idea about the theme, made for a special experience! 

Submitted(+1)

That was interesting. My eyes hurt a bit, but the movement was very nice and smooth. There is a 7th marble inside the staircase! You can see it when the camera is rendering the stairs from behind :-)

  • Ever read SnowCrash by Neal Stephenson?
  • The hanging lights are IKEA, right?
Submitted(+1)

Great game, I loved the retro vibe and humor! I like the MC Escher theme, too, it really fit in well with the idea of lost depth perception and I really appreciate that you didn't just show his art and call it a day. Being able to walk those stairs was a great addition. Very well done overall!

Submitted(+1)

Great sense of humor and use of assets to realize the project.

Submitted(+1)

Love the unique visuals and the depth mechanic, well done!

Submitted(+1)

This is so good. You created an entire world, aesthetically and with the gameplay, that also perfectly fit the theme. Also love the throwback 80s Macintosh graphics/Obra Dinn retro look. Bravo!

Submitted(+1)

Cool game, I really like the visuals :)

Submitted(+1)

A very catchy style. Liked. Great job!

Viewing comments 63 to 44 of 63 · Next page · Last page