Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SpookSweeperView game page

Submitted by PoutineWithSalchichon (@MrQuilo) — 1 day, 15 hours before the deadline
Add to collection

Play game

SpookSweeper's itch.io page

Results

CriteriaRankScore*Raw Score
Music#2183.3533.353
Sound#3282.8242.824
Story#3592.2942.294
Theme#5152.5882.588
Fun#5592.4122.412
Aesthetics#5642.5882.588
Mechanics#5812.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
- https://assetstore.unity.com/packages/3d/characters/modular-first-person-controller-189884 - https://devilsworkshop.itch.io/low-poly-3d-and-pixel-2d-rpg-game-assets - https://www.kenney.nl/assets/retro-urban-kit - https://assetstore.unity.com/packages/tools/gui/easy-transitions-225607 - https://assetstore.unity.com/packages/2d/characters/100-fantasy-characters-mega-pack-222143 - https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633 - https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676 - https://fr.wikipedia.org/wiki/Bokken - Bokken Image - https://unsplash.com/es/fotos/cqMwRNd0i7I - Blue Door - Footstep sound: https://freesound.org/people/Samulis/sounds/197778/ ```text "Despair and Triumph" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ``` - Menu Music ```text "Tango de Manzana" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ``` - https://www.kenney.nl/assets/crosshair-pack - https://www.kenney.nl/assets/particle-pack - https://freesound.org/people/qubodup/sounds/442817/ - https://unsplash.com/photos/QgxHQamnkrk - https://www.kenney.nl/assets/ui-pack-rpg-expansion - https://ninjikin.itch.io/font-antiquity-script - https://www.kenney.nl/assets/ui-audio - https://www.kenney.nl/assets/interface-sounds - https://opengameart.org/content/weapon-slash-effect - https://freesound.org/people/spookymodem/sounds/202096/ - https://www.kenney.nl/assets/kenney-fonts - Victory Music ```text "Off to Osaka" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ``` - https://assetstore.unity.com/packages/tools/utilities/webgl-optimizer-230446 - https://watabou.itch.io/one-page-dungeon

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

it's a great start.your idea is awesome and i loved the battle interface.Rated it!

Submitted(+1)

It's a good start. The battle interface is set up well visually. I couldn't tell if there is randomness to your attack, i.e. you're meant to possibly miss even if your aim is perfect, or if the aim/hit mechanism needs a little tweaking. But I like what you've done so far and would be interested to see where it goes from here.

Submitted(+1)

Really interesting concept.

Submitted(+1)

It's kinda weird that you say the dungeon is fully fleshed and explorable but it's really just a bunch of cubes and empty rooms. The first time I triggered combat, I couldn't click any buttons while the enemy constantly attacked, the second combat worked though. I'm interested in where this is going.

Submitted(+1)

i love the vibe of the corridors, together with the music and also the really cool psx style cover. the battle system and the monsters is a bit too much of a tonal contrast for me, but I commend you for trying to implement 2 different dimensions as 2 different game styles - very ambitious..

Submitted(+1)

Interesting concept. Art direction is all over the place. The music is OK. Nice job on the prototype, keep it up.

Submitted

the cover image and music was sweet! i liked the art style for the actual dungeon alot but i would add some more stuff to do down there!

Submitted(+1)

Honestly, I'm most impressed by the cover picture, pure oldschool Clock Tower / Resident Evil vibes.

I couldn't find anything else to do in the dungeon besides fighting the purple ghost thing :)

Submitted(+1)

Nice idea! The art direction is a bit all over the place, but overall it looks like an evolution on classic dungeon crawlers, which is nice. Good job!

Submitted(+1)

It's a good prototype, but the battle isn't very intuitive. I didn't know how I can hurt the ghost or I just missed every time.

If you have the time, play and rate my game, too.

Submitted(+1)

Hm. Liked the music. But well, there´s not really a game yet ;)

Developer

Cheers! Aye, right now it’s barely a prototype, more of a: “Could this work stage?”

Submitted(+1)

Crazy good Game. The game is fun, creative and amazing! You should definitely try it out. The GameDev is also a very nice guy