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SpookSweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #218 | 3.353 | 3.353 |
Sound | #328 | 2.824 | 2.824 |
Story | #359 | 2.294 | 2.294 |
Theme | #515 | 2.588 | 2.588 |
Fun | #559 | 2.412 | 2.412 |
Aesthetics | #564 | 2.588 | 2.588 |
Mechanics | #581 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
- https://assetstore.unity.com/packages/3d/characters/modular-first-person-controller-189884 - https://devilsworkshop.itch.io/low-poly-3d-and-pixel-2d-rpg-game-assets - https://www.kenney.nl/assets/retro-urban-kit - https://assetstore.unity.com/packages/tools/gui/easy-transitions-225607 - https://assetstore.unity.com/packages/2d/characters/100-fantasy-characters-mega-pack-222143 - https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633 - https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676 - https://fr.wikipedia.org/wiki/Bokken - Bokken Image - https://unsplash.com/es/fotos/cqMwRNd0i7I - Blue Door - Footstep sound: https://freesound.org/people/Samulis/sounds/197778/ ```text "Despair and Triumph" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ``` - Menu Music ```text "Tango de Manzana" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ``` - https://www.kenney.nl/assets/crosshair-pack - https://www.kenney.nl/assets/particle-pack - https://freesound.org/people/qubodup/sounds/442817/ - https://unsplash.com/photos/QgxHQamnkrk - https://www.kenney.nl/assets/ui-pack-rpg-expansion - https://ninjikin.itch.io/font-antiquity-script - https://www.kenney.nl/assets/ui-audio - https://www.kenney.nl/assets/interface-sounds - https://opengameart.org/content/weapon-slash-effect - https://freesound.org/people/spookymodem/sounds/202096/ - https://www.kenney.nl/assets/kenney-fonts - Victory Music ```text "Off to Osaka" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ``` - https://assetstore.unity.com/packages/tools/utilities/webgl-optimizer-230446 - https://watabou.itch.io/one-page-dungeon
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Comments
it's a great start.your idea is awesome and i loved the battle interface.Rated it!
It's a good start. The battle interface is set up well visually. I couldn't tell if there is randomness to your attack, i.e. you're meant to possibly miss even if your aim is perfect, or if the aim/hit mechanism needs a little tweaking. But I like what you've done so far and would be interested to see where it goes from here.
Really interesting concept.
It's kinda weird that you say the dungeon is fully fleshed and explorable but it's really just a bunch of cubes and empty rooms. The first time I triggered combat, I couldn't click any buttons while the enemy constantly attacked, the second combat worked though. I'm interested in where this is going.
i love the vibe of the corridors, together with the music and also the really cool psx style cover. the battle system and the monsters is a bit too much of a tonal contrast for me, but I commend you for trying to implement 2 different dimensions as 2 different game styles - very ambitious..
Interesting concept. Art direction is all over the place. The music is OK. Nice job on the prototype, keep it up.
the cover image and music was sweet! i liked the art style for the actual dungeon alot but i would add some more stuff to do down there!
Honestly, I'm most impressed by the cover picture, pure oldschool Clock Tower / Resident Evil vibes.
I couldn't find anything else to do in the dungeon besides fighting the purple ghost thing :)
Nice idea! The art direction is a bit all over the place, but overall it looks like an evolution on classic dungeon crawlers, which is nice. Good job!
It's a good prototype, but the battle isn't very intuitive. I didn't know how I can hurt the ghost or I just missed every time.
If you have the time, play and rate my game, too.
Hm. Liked the music. But well, there´s not really a game yet ;)
Cheers! Aye, right now it’s barely a prototype, more of a: “Could this work stage?”
Crazy good Game. The game is fun, creative and amazing! You should definitely try it out. The GameDev is also a very nice guy