DIEGO!
well deserved #1.
great concept, clean execution.
really lovely art style.
kindman
Creator of
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woha, that was a lot of fun. I've played a ton of mirrored platformer where the player controls both with one set of buttons - even though giving each hand one player is potentially so much more fun (as you demonstrated).
have you ever played Brothers - A Tale of Two Sons? your game brought back memories.
lots to like here!
-first of all: I didn't know Godot could dish out reflections like that (I'm talking about the metal walls now - I'm sure the actual mirror is not actually a mirror, right?).
- atmosphere was really well done, opressive/unsettling, perfect mix of retro and modern, good post-effects
- mirror puzzle is a classic and for a reason, fits perfect to the games vibe - seeing something in the mirror that's actually not there is always alarming
well, I downloaded it anyway. took me a while to understand what's going on (because I didn't pay much attention to the other side) but once it clicked it was a somewhat surreal experience - seeing the impact of both sides on the ball. It didn't change much about my gameplay, but there is definitly something there...
to answer the question if bob really can pull through this:
no. unfortunately not.
the very first obstacle is already impossible to clear for him and his mirror image.
and me.
because you mentioned that this is your first game jam entry:
I can imagine that you mastered a jump combination to get both bobs to the first flag and that it is fun for you to execute, but you should never forget that what feels adequately challenging for you as the developer is WAY too hard for a new player.
your game was absolutely lovely and stressed me out at the same time, because I kept thinking about the amount of eggs and flour I will spill all over the kitchen floor when I'm not fast enough with placing conveyer belts. turns out: it was all in my head.
really nice idea, execution and presentation. the only question would be how to increase the difficulty further or bring more variety into "the build". but rock solid entry (I smell experience).
the switching between characters and powers were really complicated and also seemed to be buggy (gravity seemed to get stuck)? it made it really hard to get into the flow of the game, which is a pitty because I was looking forward where you would go with the concept. but I understand that polish is rare in a 48 hour jam, so no worries.
I'm sorry to ask this, but are you insane?
HOW did you manage to put out a game with TWO fully watercolor handpainted worlds AND TWO animated player characters?
and then the audacity to not even put a screenshot of this incredible achievement on your game's page.
also: tech person! don't you think I don't see all the features you implemented, like parallax scrolling, adaptive camera, some watery shader on everything and actually functional ledders amongst other things? you better believe I noticed.
the nerve of you guys.
this was a very endearing experience. I honestly feel taken aback a bit. at first I just thought: "what a cool idea! man, could you imagine what a cool game it would be, if you could actually see them grow individually and not just as a png?" an when I realized that's actually what you did here and based on real scientific facts no less - well I was beaming and played round after round. thanks a lot for this experience.
if anything I would say: make the visualization of the individual growth even more the centre ofthe game. it's cool that you gamified the process, but it the generation of each snow flake is still the star imho.
a lot of work went into that one clearly and is quite fun to play as it is.
but I think you should be more restrictive with you colors and details, because the game is really hard to read with everything that is going on. like the background details are too present and I wasn't able to figure out if the enemy ships were color coded? so a little visual polish would go a long way.
I was definetely reminded of the legendary Ikaruga (and I kept wondering if it was an inspiration for you)
I feel very disturbed after playing.
In the best way possible, if that makes sense.
the rabbit creeped the hell out of me. it just kept talking, even after restarting the game, what the hell? and realizing what you actual goal is, but not really understanding what is going on narratively? incredibly good. my favourite entry by a mile so far.





