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Ignite Velocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #27 | 4.387 | 4.387 |
Sound | #114 | 3.419 | 3.419 |
Music | #200 | 3.387 | 3.387 |
Fun | #242 | 3.387 | 3.387 |
Mechanics | #243 | 3.290 | 3.290 |
Theme | #336 | 3.226 | 3.226 |
Story | #344 | 2.323 | 2.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Track models - slightly edited fbx files from a free asset from Unity Asset Store. Music and SFX - free assets from Unity Asset Store and from free Sonniss bundle. Neon motorcycle and building models were developed during the jam in blender. Track elements and UI - developed during the jam. Skybox - free asset from Unity Asset Store. Fonts - free asset from Unity Asset Store.
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Comments
Very Good
Nice game! Tha atmosphere is amazing! Loved the neon vibes. The gameplay is good, it flows well and it's fun to play. The driving works well. Nice done!
I really enjoyied your game, it is damn chill! I also really liked the tron-like aesthetic
Good Job!!
Also if you want i would really appreciate if you would play and rate my game too
I love the story that explains the gameplay loop. the 2dimension-theme feels a little tacked on, but whatever, you know. it's a pretty cool game. dying on collision with the outer walls seemed extremely punishing to me, but I can respect that.
One thing though: if you use Assets that other people worked hard on and give away for free, please actually credit them with at least their name and why not a link as well. credit where credit is due and so on.
nice game, controls are smooth and responsive. I like inclusion of "hyper casual gates" in this game. very fun experience. Nice job!
Love how the game looks and sounds. I think the controls are a bit sensitive. Find it really hard to control in accelerated mode. The concept sounds fun. Getting through the loop once was fun. Didn't go any farther than that though. I don't see the theme here.
Good game.
Thanks for remind a legendary game from my younger days. Extreme-G!
Awesome submission! Everything was so well done, the game felt great and looked great. Even the camera worked really well. The gameplay loop is great. I could see myself revisiting this to see if I can get further. Great job!
Very cool looking game. For some reason the screen was massive in my browser so I couldn't see the entire game when playing. I think that's because of the resolution size you choose but I'm pretty new so it could be on my end. Even with limited visibility, I still liked it.
I like the concept of the game the neon aesthetic is nice. But I struggled with the visuals, they were sorta grainy for me, I thought this was how it was supposed to be, but the screenshots look different? I also thought the controls were a bit sensitive. But I like the concept and it's a fun game
I love a cyberpunk/neon/Tron aesthetic!! The visuals for this were off the charts, and I liked the basic story and use of theme, too. Maybe I'm not very good at racing games, but I struggled with the controls, which seemed overly sensitive to me. Also, the camera movement was hard for me--it points almost straight down at the player when slowing or stopping, so you can't see anything ahead of you, and if you brake it seems to swivel all the way around and point behind you. Still, pretty neat experience and cool atmosphere!
Had to check it out with the similarities in style to my own game. What did you use for your tracks, if I may ask?
Overall, I think your package comes together well visually, and I like how soaked it is in its sci-fi atmosphere and lore. I felt like the Game Overs came pretty abruptly, usually when I accidentally took a minus gate instead of a positive (could they have different colors?). I might suggest more leniency, maybe the player just goes really slow if their battery is depleted and the town only lights up to different tiers if they beat certain speed thresholds? That's a significant redesign I know, but I'm just spiffing here.
All in all, a solid mini-racer, well done.
Fantastic work. I really liked it, but then again, I am a sucker for neon and Tron ;-)
I need to practice more though if I want to go past lvl 1!
I thought this was cool. I was starting to get better and better especially when I learned that it just looped. But it was still a little difficult to me. I only got up to level 3 :(. But I ran through it a couple times. I wasn't ever able to string along a boost for long though
The look is very sleek and I like it a lot! The music realy adds to the atmosphere.
I wished the controls where a little tighter and the battery power ups lost so much points over time that they where basically worthless for me and I only managed lvl 2....maybe I'm just too slow^^
I love the look and feel of the game. It feels very futuristic without being too over the top. The music was nice, but just a touch too low for my taste. Great job!
My young brother enjoys playing games like this, he played your game better than I could for me personally I really like the mechanics, and the art used especially those grow colors where popping, good work. Would you mind trying out my game and rating it according :).
Great fun! I'm actually impressed with how good this controls. Visuals are pleasing with the right amount of bloom! Good job!
This was an amazing experience. It reminded me of those mobile games that you have to decide which path you go in order to multiply your army and face the enemies :) I liked this approach! Very good! And most impressive is the fact that you did this all by yourself in 10 days! Keep up
This is really neat. I played the downloaded version and it runs great. The low pitched music is a really nice feel for the aesthetics!