that looks like a really cool idea, unfortunately the camera makes it nearly impossible to play - especially in the narrow pathways between buildings and inside of them. A first person perspective would have worked so much better here... I once entered the matrix, but the time was over so quickly, that I couldn't talk to anyone and I wasn't able to reenter a second time. I can see, that you put in a lot of different mechanics, but it is sad that the player can't really get to these part because of a poorly implemented camera and buggy state handling. managing priorities in order of what's import for the player is probably something you could work on.
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The One Of The Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #592 | 1.732 | 3.000 |
Aesthetics | #686 | 2.117 | 3.667 |
Theme | #716 | 1.925 | 3.333 |
Fun | #801 | 1.540 | 2.667 |
Mechanics | #841 | 1.347 | 2.333 |
Music | #906 | 0.577 | 1.000 |
Sound | #910 | 0.577 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
8 Hours a day for 9 days so about 72 hours total.
Did you use any existing assets? If so, list them below.
I used: Character Pack - Lowpoly FREE, Zombie - Pxltiger and Basic Motions FREE.
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