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I immediately fell in love with that overpowered wall jump and in my humble opinion the game would have been fine with that as the main feature. the dimension-switch was of course on theme, but it was rather frustrating (guessing where a platform might be) and less fun than the wall jump - especially with that random death thing, because you used shadow dimension too much or whatever the reason - that was full on annoying and made me quite the game in the end. I don't try to be mean here, just unfiltered thoughts of my experience, I hope it is somewhat helpful.

I appreciate the unfiltered opinion as I would rather know the faults then be pandered too and make a sub par game. I agree with you and I unfortunately waffled around for the first part of the jam leaving my self with about 4 days to try and complete everything. (Much of the play testing was done in a few hours before it was due) Thank you for your honest opinion and taking the time to give it a play👍