This one grabbed me almost immediately. The visual style is very appealing, and the gameplay felt smooth and enjoyable from the start.
Ended up spending more time with it than I originally planned π
Really enjoyed the atmosphere and overall mood of the game! π
The visuals and presentation work well together, and the world feels interesting to explore.
I also appreciated the effort that clearly went into creating the experience. It has a nice charm to it and left dark, but a positive impression. Nice work!
Really enjoyed the atmosphere and presentation of the game! π The world feels mysterious, and the overall concept kept me curious about what was waiting beyond the next gate.
The project has a nice sense of adventure and progression, making it an enjoyable experience from start to finish. Nice work!
Had a fun time with this one! π The classic roll-a-ball gameplay feels surprisingly satisfying, and the physics are enjoyable to play around with. Collecting all the boxes creates a simple but effective gameplay loop.
I agree with some of the other feedback that the concept could easily support additional levels and challenges, because the core mechanics already feel solid. Nice work!
Thank you so much for giving it a try and for the detailed feedback! π
I think you may have run into one of the rough edges of the current alpha prototype. After creating a room, the password is generated automatically and displayed in the room window, but it's clearly not obvious enough if several players have missed it. That's definitely something I need to improve.
I'll be spending some time after the jam polishing the UI and overall user experience to make the process much more intuitive. And thank you for the kind words about the music and aesthetics — I'm really happy those parts worked for you!
Really enjoyed the atmosphere and storytelling of the game. π The world feels intriguing, and the journey has a nice sense of mystery that kept me curious about what would happen next.
The presentation and overall mood work very well together, making it a memorable experience. Thanks for sharing your project!
That's completely understandable π
One of the biggest challenges with the current version is definitely getting two players together at the same time. I'll be working on improving the user experience and making the interface and onboarding much clearer in future versions, so it's easier to understand how to get into a game and start playing.
I'm also planning to add a bot companion mode after the jam, which should make it much easier to experience the game even when a second player isn't available. Thanks for taking a look at the project and for the feedback!
Thank you for the explanation! π
Honestly, I still think it's a good game, and I had fun trying it out. Game jams are always a race against the clock, so I completely understand having to cut or simplify some ideas near the end.
Even with the repeated questions and the unfinished ending, the core concept was interesting enough to keep me playing and wondering what would happen next. That's already a great achievement for a jam project. Good luck if you decide to continue working on it!
Thank you so much! π
I'm really glad you were able to try it using the workaround, even if it wasn't the ideal experience. The game is definitely designed around two real players cooperating, so there's still a lot you weren't able to see.
It's great to hear that you enjoyed the aesthetic and the shooting mechanics — I spent a lot of time trying to make the atmosphere and combat feel satisfying. Thanks for giving it a chance and for the kind feedback!
Thank you so much! π
You're absolutely right — it was probably a bit too ambitious for a jam project, but I really wanted to build the entire experience around the idea of a connection between two players. A lot of heart (and probably too many late nights π ) went into making it work.
And wow, the Satellite Reign comparison is a huge compliment! I'm a big fan of cyberpunk aesthetics, so I'm really happy that the music and visual style gave you those vibes. Thanks again for taking the time to play and leave feedback!
Thank you for the feedback and for the kind words about the menu, music, and font! π
That's actually very strange. It might be related to the screen resolution or UI scaling somehow. I haven't encountered this issue myself yet, but your report gives me a good lead on where to investigate.
I'll try testing the project on different screen resolutions and setups to see if I can reproduce and fix the problem. Thanks for taking the time to let me know about it!
Really liked the visual presentation and overall style of the game! π The rhythm-based gameplay is a fun idea, and I enjoyed trying to stay in sync with everything happening on screen.
One small thing I'd love to see is a satisfying sound effect when hitting the timing correctly — something that matches the rhythm and gives a bit more feedback. Other than that, the game was a lot of fun. Nice work!
The core mechanic is actually pretty fun, and I enjoyed moving through the level π My main impression was that the game felt very short, and I wasn't entirely sure how it connected to the jam theme.
That said, I think the gameplay has potential, and I'd personally love to see longer levels built around the same idea. Nice work!
This feels like the perfect game for speedrunners π I had a funny moment when I suddenly realized that all I needed to do was connect everything and the level was solved. The simplicity of the idea works really well, and it's satisfying to optimize your route and get faster.
A clever little puzzle game with a lot of replay potential!
Visually, the game looks really great! π The art style and overall presentation are very charming, and it's clear that a lot of care went into making the world feel alive.
The only things that confused me a bit were how the game connects to the jam theme, and the dialogue, since it wasn't in English and was sometimes difficult for me to follow. Aside from that, the game is very pleasant and looks fantastic. Nice work!
Sorry about that — that's actually my mistake! π
I created a simulation of two public servers, but I didn't have enough time to fully implement them before the jam ended, so right now they are a bit misleading.
To play the game, you need to select Create Room, choose a map (unfortunately there is only one available at the moment), and share the generated room password with a second player.
The second player should then select Join Room and enter that password in the Password field.
You can also launch a second instance of the game on the same PC and connect from there. However, I recommend playing as the first player (the host), since that instance is responsible for enemy spawning and controlling the game flow.
Thank you for trying the game, and thank you for the kind words about the music and atmosphere! π
Really enjoyed this one! π The sphere-linking mechanic is clever and satisfying to use, and I had a lot of fun experimenting with different connections.
The ending was also surprisingly intriguing — it felt like one of those movie endings that quietly hints at a sequel. Thanks for the experience, it was both fun and interesting to play!
Thank you so much for the feedback! π
I completely agree — the core idea of The Link is built around the interaction between two real players, so the game really shines when played in co-op.
After the jam, I plan to continue development, add a bot companion mode, and create new maps so the game can still be enjoyed even when no other players are available. Hopefully, over time, the project will build a small but active player community π
Really enjoyed the sci-fi atmosphere and the sense of adventure! π The space setting feels engaging, and I liked discovering more about the world while progressing through the game.
The project has a nice balance of exploration and story, which kept me interested until the end. Thanks for sharing it!