Pretty good and nice looking game, maybe need to improve the animations a bit (movement look like sliding), the rest is very decent. I love the explosion effect, it's so mesmerizing!
Play game
Cyborg Cyber Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #328 | 3.308 | 3.308 |
Story | #363 | 2.269 | 2.269 |
Mechanics | #389 | 2.962 | 2.962 |
Fun | #418 | 2.885 | 2.885 |
Theme | #518 | 2.577 | 2.577 |
Music | #667 | 1.615 | 1.615 |
Sound | #671 | 1.577 | 1.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
Incomputech Music (not actually there), Kenny Simple Space 2D for the Hacking Scene
Comments
Reminds me of lockpicking/hacking in Fallout games where its a minigame instead of just a check. I like the double game mechanic. The controls were a bit tough to get used to though.
That was nice. I felt the movement a little off, I was missing the sound, but I found the mini game very interesting!
Nice graphics, the movement just exploded my mind, especially in the mini game spaceship shooter. I missed sounds a lot and the menu was a little buggy, but the overall is amazing! Very nice game and thank you so much for posting the codes on github ❤️
Dang, this was ambitious! I liked the aesthetic and particularly the character animations. I've read some of the previous comments, so I know there's no sound/music yet, but I will second that I would have liked the movement controls to shift depending on which direction the player is facing. Cool glimpse of a game I hope you keep developing. :)
I beat the bugged door! Was good to explore a bit more of the game. The models are great and there's some nice effects and lighting too. I really wasn't feeling the controls of the hacking mini game having the player rotate around the cursor point like that, but once you get used to it they actually work pretty well!
Great art. The color design is very good. Animation on the characters is good too. The controls on the hacking game are unique as well.
I like the art. Cannot hear any music or sounds... are there?
I think this game needs an intro scene where it shows the controls, something really simple could do the job.
I like the hack the door minigame but it's so hard to beat because enemies shoot a lot.
Cool prototype I would like to see where it goes!
Nice game, the controls are a bit weird. I think it's because you move depending on where you aim with the mouse. I think it would be easier to control if you aim and move seperately from each other. So aim with the mouse and move with wasd without taking a look at where the mouse is. I also tried moving with the gamepad, but the movement there was weird as well.
Other then that I really liked the game, especially the aesthetics which reminded me of tron and the hacking minigame was on point as well! Well done :)
Is this the BUGGED bugged door? Because I cannot at all find a way to open it. Check out my amazing score, though!

The controls for hacking game are pretty interesting, there are lots of games where you use the mouse pointer to set the direction you move in and there are a few games where you can move around in an arc by pushing left and right but I don't think I've played a game with both those elements used at the same time.
If there's more to the game past that door, let me know how to get to it! :)
The controls aside, what are we shooting? I thought I saw like hotdogs, or carrots, or maybe slippers? Maybe the dessert Eclaire? So many questions, so much fun :) the game has potential! Good work ^^
Nice idea, top-down shooters are always a good option. However, the controls are a little weird. Loved the minigame in the game, but also there controls need some rethinking. I understand the idea of moving around the cursor, but it's really difficult to adapt to it. Also because the "main" game works the opposite, you move with respect to the camera, so switching is difficult! And some music and SFX may add a lot to the game!
Nice done!
I like the concept here. Fun to play, though it seems the second door is bugged. The controls feel a bit loose, though some tweaking could really tighten those up. Not sure what the mini game was suppose to do. It seems like it was like a terminal hack, which is a really cool idea. Overall I liked the concept here and feel like this could be a good game to continue developing! Nice Job!
I don't know if it was just buggy or if there were elements still missing
Did you implement sound or was that something that didn't play on my end?
Normal movement was strange and the character didn't aling himself with the direction of the mouse correctly. Shooting in the big fight however felt good - I think probably the most fun part of this game and with the controls straifing actually works well - maybe redesign the character with some kind of hoverboard would actually work well...
The mini game I didn't understand either thats probably because it has little feedback if what you are doing is actually correct.
So looks and shooting are nice and straifing works well.
I really liked the look of the game and the shooting was good. I would've hoped to be able to hold to shoot but it was fine the way it was too. The movement felt strange. I think a lot of top down shooters like this have like a two button movement where you have to press like A and S in order to go bottom left, and that just makes more sense in my head because I've gotten used to it. But the moving got a minute to get used to. The in game asteroid mini game also had a similar weird feeling with the movement. And I was sure what the lives meant and energy. I don't think I beat it correctly because I couldn't get the door to open. But all the numbers were negative for me so I think it might have been bugged wasn't sure. But it's a cool foundation to build upon :)
Lots of interesting ideas, but I had a few issues.The controls feel super weird. The minigame is confusing (the controls change, the number at the top seems to be random, and I don't know if I beat it or not, it just exits with very little feedback)
A lot of potential. Good job for getting it out
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