Oh hell, that sucks. It happened to me a few times, too - every time I moved my map into a different directory. There's something about how maps are saved that was changed in UE5 (if you were using that) and it's buggy as hell.
AntiCebo
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Right, I missed the first safe zone entirely and didn't even make it to the stairs. Knowing that, I finally finished the game. The 2 jumpscares after the emergency door got me good (though I really dislike jumpscares) but the game got really stressful near the end with the increased stress and lack of safe zones, which was nice. The stress level should decrease faster though, I was waiting forever in the first zone
I can't believe this was developed in under a week. One of the most fleshed-out games I've played here. The cleaning mechanic feels immersive and is a great way to lead the player to story pieces and other events.
I'm a bit confused by the story, though. The letter "The slow down signs haven't been here recently" made it obvious to me that we hit a child or something and disposed of it, but I can't see any connection with the actual ending.
Hmm, I didn't find the FPS part very enjoyable and the styles of the zombie phase and the nanobot phase don't go well together. But I like the general idea and I think you could make more out of the nanobot phase. The zombie part definitely needs some kind of hit feedback and enemies that are less tanky