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A jam submission

Find the ShapeshiftersView game page

Submitted by Mundane Maestro — 8 hours, 49 minutes before the deadline
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Find the Shapeshifters's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (audiovisuals, style, UX)#183.1813.263
Creativity#222.8212.895
Fun (enjoyment, game feel, gameplay)#222.8212.895
Overall#222.9413.018

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the attention training idea, simple but effective. Neat visuals and colors, calm music. I'd change a particular SFX on correct shape click to something more vibrant to feel the goal is reached and to add appropriate VFX to it.

Developer(+1)

Thank you for the feedback! Finding the right SFXs was hard so I settled on reusing a few SFXs in a few places, but now, without the time constraint of the game jam, I can spend more time getting the right SFX that fits the best. Thanks again for the feedback!

HostSubmitted(+1)

Nice, little game! It revolves around a simple idea and executes it very well ;) Agree, if the objects would move it would be way more difficult to find them :D especially when only a shape is different, by little :)

Developer

Thank you! And yes, the "moving" update is already on my "TO DO" list, haha! Thank you for the feedback!

Submitted(+1)

interesting game!  it didn't make me think of a captcha - it made me think of the game Set!  then i wondered if additional challenges could be:

- finding identical pairs within a sea of unique shapes, each with different colors and patterns (it wouldn't comply with the 'one too many' theme, though.  more like TWO too many!)

- looking for shapes that are literally shapeshifting - changing color or shape or pattern.  maybe there's a target shape (like a blue button with two holes), and all the shapes keep changing.  you have to click on one when it matches the target.  (could be very intense!)

anyway, good work!  with a few variations, I think it could be a really fun game.

Developer(+1)

Oooo, those are some good ideas! Given the jam theme, I hadn't even considered the possibility of having more than one item being different, but now you got my brain going in this new direction. Your second idea has also got the gears in my head turning. I'm definitely writing these ideas down for future updates! Thank you so much for the feedback!

(+1)

I like the idea, and would have preferred perhaps a bit more time to figure out who's the shapeshifter is, in exchange for more subtle changes between the objects/characters. Perhaps spice it up a bit with some moving characters as well?

Developer

Yeah, I have to admit: figuring out the amount of time the player has to select the shapeshifter was a tad difficult for me. I settled on an amount of time that was challenging but not impossible. Likewise, I also had to settle on not varying the amount of change between items as much as I had wanted. Had I had more time, I probably would have implemented either 2 difficulties or 2 separate game modes: one being slower-paced and more relaxing and the other being fast-paced and more challenging.

Also, I hadn't thought of adding moving spaceshifters into the mix of possible differences so I'm writing that one down right now. Good Idea!

Thank you very much for the feedback!

Submitted(+1)

it's fun but I would have liked a more difficult challenge.   Now it's just like.  At a point time is so fast your game over when. You look at the screen.


And yeh captcha game would he best title ever

Developer(+1)

Understandable. I did plan on increasing the difficulty of later rounds, but unfortunately, I ran out of time and had to prioritize completing other aspects of the game. Thank you for the feedback!

Submitted(+1)

Agree with AntiCebo, feels like a captcha game haha.

You are not given enough time to click the shape after its vibrates, even if it vibrates a millisecond before you were about to click on it you get the gameover screen. 

Developer(+1)

The vibration is meant to be a sign that you took too long and that it's already "game over", but I can see how it might seem more like a warning that it's almost "game over" instead. I'll consider making a future update to allow input during the vibrating—if not in general, then perhaps as a new difficulty mode or as an expanded gameplay element to spice things up. Thank you for the feedback!

Submitted(+1)

Best CAPTCHA I've had to solve in a while

Developer(+1)

OH, I hadn't realized how similar my gameplay is to solving a CAPTCHA (you just gave me some ideas, haha) so thank you for the comment and the laugh it gave me!