Congratulations on the 3rd place and winning in the Defold challenge!
paweljarosz
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Fun and polished little game. The core idea is super simple, but reversing your orbit to smash asteroids feels great and gets addictive fast. I liked that it is easy to understand, but still leaves room for different strategies and tense moments in later waves. The upgrade choices during gameplay keep the pressure on nicely. Overall this is a very strong, clean and enjoyable jam entry!
Very ambitious narrative game, and probably one of the more interesting ideas in the jam I found so far. I like the “edit the truth” mechanic and the setup, so sad the execution is a little bit uneven: the story and atmosphere are strong, while tiny texts, and unclear interactables are confusing. Still, it feels like a hidden gem with real potential.
I like the concept of modifying turret logic with math operations, especially multiplication, because it gives the game a clever “machine logic” identity rather than being just another turret game. The problem is that the balance currently collapses too quickly and it would use some nice onboarding, but it's a jam game and it's understandable - the core idea is ver nice ;)
I liked the mix of deckbuilding and autobattling, and once I understood how the bot parts work, building a stronger setup became pretty satisfying. The music, SFX and overall presentation are nice too, especially considering the two-week timeframe. It could use a clearer tutorial and maybe a speed-up button for battles, but the core concept has a lot of potential.
Simple but fun little jam game. Catching the gears is easy to understand right away, and the goofy machine sounds give it a funny personality. I agree that some background music and a bit more difficulty ramp-up would make it feel stronger, and the catch sound seems slightly delayed, but the core idea works. Nice effort, especially as a small Defold jam entry!
It took me a moment to understand what was happening, but once the idea clicked, I liked the economic simulation behind it - buying, selling and consuming shapes has a nice incremental/factory-game feel. There is clearly a lot of potential here, especially if the interface and onboarding get more polish ;)
Really polished and fun entry! The rhythm-based movement works great with the music, and the whole game has a lot of charm. I especially liked planning the moves ahead and then watching the sequence play out - it makes the puzzle side very satisfying, but sometimes I wasn't able to predict much in the future and ended up doing 1-2 steps and then verifying. If the point of the game would be to plan ahead - maybe some scoring system for longer chains executions or combos would be useful here! The visuals, animations and soundtrack all feel very strong for a jam game. Overall this is a very clever and enjoyable idea!
Really nice, clean and beautiful puzzle game! The idea is simple, but directing the parcels feels surprisingly satisfying, especially when everything clicks and the level flows well, but it can get pretty sweaty, when incoming parcels changes a lot, and I also very much liked the levels with elements covering the belt - because I had to remember what was traveling there, in order to properly change the next arrow toggle. I liked the chill music, the clear visuals, crisp pixel art, environment with details and the overall vibe. It gets quite demanding later, but in a fun way, my brain definitely had to work :D Maybe it could use a bit more variety over time, but overall it’s a very polished and enjoyable jam entry!


















