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paweljarosz

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A member registered May 09, 2018 · View creator page →

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Congratulations on the 3rd place and winning in the Defold challenge!

Congratulations! Your game is eligible for a reward in the Defold Challenge! Please write me a DM, or reach out to me on Defold forum ;)

Congratulations! Your game is eligible for a reward in the Defold Challenge! Please write me a DM, or reach out to me on Defold forum ;)

Congratulations! Your game is eligible for a reward in the Defold Challenge! Please write me a DM, or reach out to me on Defold forum ;)

The grappling hook movement feels cool, and the top-down time-trial idea is a great fit for quick replayable levels. I also really liked the graphics. The controls can be a bit tricky and sometimes frustrating, but the core idea is strong - nice one!

I thought at first it's impossible to beat the level, but then the mechanics arms helped - it turns frustration into part of the story. The controls feel smooth, the pixel art is lovely, and I really liked how the upgrades appear after failing Fun and surprisingly meaningful platformer.

Fun and polished little game. The core idea is super simple, but reversing your orbit to smash asteroids feels great and gets addictive fast. I liked that it is easy to understand, but still leaves room for different strategies and tense moments in later waves. The upgrade choices during gameplay keep the pressure on nicely. Overall this is a very strong, clean and enjoyable jam entry!

It takes a little bit of time to "grasp" it (literally), but when you "harness" the controls it gets really good, nice art direction, smooth controls, nice visual feedback, well made!

Not working for me too ;(

The game is "temporarily unavailable" on Wavedash now too :( Can you try uploading there once again?

Very charming idea, especially for a first game and first jam! I like that it tries to be more than a simple platformer, with multiple gnomes, levers, ingredients, machines, and a little production chain. The core concept has personality and could become a very fun chaotic puzzle game!

So sad it's not working - same as for the others, there were a dozen of minutes of black screen only :(

Very polished and easy to get into. The package sorting mechanic feels satisfying, the intro is funny, and the art, UI and audio give it a nice complete feel - great potential for a mobile game too!

Very polished runner with great energy. The music and visual style are easily the strongest parts, and the character customization and weapons make it feel much bigger than a typical jam game

Very ambitious narrative game, and probably one of the more interesting ideas in the jam I found so far. I like the “edit the truth” mechanic and the setup, so sad the execution is a little bit uneven: the story and atmosphere are strong, while tiny texts, and unclear interactables are confusing. Still, it feels like a hidden gem with real potential.

Atmospheric story game with very nice pixel art and a surprisingly immersive mood. I liked walking around and piecing together what happened, and the machine virus idea fits the theme well.

Interesting concept with a clear neon arcade vibe. The main issue is readability: with the pure black background, judging depth and object position is much harder than it should be. Some grid, lanes or some more cues would help a lot.

Great execution! You are then included for the Defold challenge too ;)

Also - amazing how fast it loads <3

Fun and surprisingly polished arcade shooter, especially if this is really your first game!

I like the concept of modifying turret logic with math operations, especially multiplication, because it gives the game a clever “machine logic” identity rather than being just another turret game. The problem is that the balance currently collapses too quickly and it would use some nice onboarding, but it's a jam game and it's understandable - the core idea is ver nice ;)

I liked the mix of deckbuilding and autobattling, and once I understood how the bot parts work, building a stronger setup became pretty satisfying. The music, SFX and overall presentation are nice too, especially considering the two-week timeframe. It could use a clearer tutorial and maybe a speed-up button for battles, but the core concept has a lot of potential.

Simple but fun little jam game. Catching the gears is easy to understand right away, and the goofy machine sounds give it a funny personality. I agree that some background music and a bit more difficulty ramp-up would make it feel stronger, and the catch sound seems slightly delayed, but the core idea works. Nice effort, especially as a small Defold jam entry!

It took me a moment to understand what was happening, but once the idea clicked, I liked the economic simulation behind it - buying, selling and consuming shapes has a nice incremental/factory-game feel. There is clearly a lot of potential here, especially if the interface and onboarding get more polish ;)

The concept fits the theme perfectly, and the whole thing has so much personality, funny writing, charming appliance characters, great art, and music that really sells the mood. I especially liked how polished and complete it feels for a jam game.

Btw, is it made with Defold?

It's a challenging game, but once you memorize the signs, it's pretty enjoyable, nice one! My kids also played and had a ton of laugh, especially when aircrafts where coming closer and closer :D

Really polished and fun entry! The rhythm-based movement works great with the music, and the whole game has a lot of charm. I especially liked planning the moves ahead and then watching the sequence play out - it makes the puzzle side very satisfying, but sometimes I wasn't able to predict much in the future and ended up doing 1-2 steps and then verifying. If the point of the game would be to plan ahead - maybe some scoring system for longer chains executions or combos would be useful here! The visuals, animations and soundtrack all feel very strong for a jam game. Overall this is a very clever and enjoyable idea!

Really nice, clean and beautiful puzzle game! The idea is simple, but directing the parcels feels surprisingly satisfying, especially when everything clicks and the level flows well, but it can get pretty sweaty, when incoming parcels changes a lot, and I also very much liked the levels with elements covering the belt - because I had to remember what was traveling there, in order to properly change the next arrow toggle. I liked the chill music, the clear visuals, crisp pixel art, environment with details and the overall vibe. It gets quite demanding later, but in a fun way, my brain definitely had to work :D Maybe it could use a bit more variety over time, but overall it’s a very polished and enjoyable jam entry!

Thank you!

Thank you!

Then maybe I should gather wishlists already? I was thinking of web/mobile release too

Aww, thank you!

Funny and nice game! I had a laugh and the visuals are awesome! :D

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Wow! Very polished and challenging game!

Thank you!

Thank you! <3

Thanks! It can be played on web browser on mobile now! And that's a nice idea!

Thank you for playing! You probably was net zero on power then - meaning your crew and buildings consumed as much as solar produced ;)

Nice entry, congratulations! I would improve the readability of the level (what shapes form the level, what are background/foreground elements)

It takes a while to get to know what is going on and what to do, but then it gets pretty good, nice entry!