Overall - a nice platformer, but you have to get used to the camera - it floats behind character all the time, but is not having any offset to following you when jumping, thus every jump is causing camera to follow, even if you land in the very same position - combination of those two makes the camera really "heavy" in terms of how players benefits from it. The levels are progressively larger and more complicated, with latter ones feeling like in a metroidvania. Infinite wall jumps allow to cheat a bit, but it still looks like the level design does not benefit players reaching high areas (it even punishes it by having an instant death in one of levels, where you try to jump up). The jump is parabolic and it's sometimes hard to control the jumps properly, especially, because of the camera issue described above, but also that the obstacles are not forgiving - when you touch them, you are instantly dead - so it's a precision platformer with unprecise movement and without few features that make players feel like it's their mistake, not blaming the design of the game itself. Just few improvements can make this game vastly better ;)
Thank you for the detailed feedback on my game! Every piece of advice I receive helps me improve and grow as a developer. I really appreciate the time you took to test it and share your thoughts. I will do my best to apply these suggestions and make the game even more engaging and fun. Thanks again for your support!
Comments
Overall - a nice platformer, but you have to get used to the camera - it floats behind character all the time, but is not having any offset to following you when jumping, thus every jump is causing camera to follow, even if you land in the very same position - combination of those two makes the camera really "heavy" in terms of how players benefits from it.
The levels are progressively larger and more complicated, with latter ones feeling like in a metroidvania. Infinite wall jumps allow to cheat a bit, but it still looks like the level design does not benefit players reaching high areas (it even punishes it by having an instant death in one of levels, where you try to jump up). The jump is parabolic and it's sometimes hard to control the jumps properly, especially, because of the camera issue described above, but also that the obstacles are not forgiving - when you touch them, you are instantly dead - so it's a precision platformer with unprecise movement and without few features that make players feel like it's their mistake, not blaming the design of the game itself. Just few improvements can make this game vastly better ;)
Thank you for the detailed feedback on my game! Every piece of advice I receive helps me improve and grow as a developer. I really appreciate the time you took to test it and share your thoughts. I will do my best to apply these suggestions and make the game even more engaging and fun. Thanks again for your support!
Please mention your Unstop name and team details during registration
Hi, I don't have a team, I worked on this game alone. Also, I don't have an Unstop account. Let me know if I need to do anything else. Thanks!
Please mention your name and college name
My name is Joel, and I am an independent game developer.