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A jam submission

shipSwitchView game page

A ship that can switch between 3D and 2D dimensions. Use it to your advantage!
Submitted by oelson (@oelsons), Silvic — 8 minutes, 40 seconds before the deadline
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shipSwitch's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1533.8753.875
Mechanics#2723.1883.188
Fun#5052.6252.625
Aesthetics#5212.7502.750
Story#6081.6881.688
Sound#8081.0001.000
Music#8101.0001.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Starfield Skybox

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Comments

Submitted(+1)

This was cool! I played it in a rather cowardly fashion in 2D (hiding in the top left corner while the beam sweeps) and won without too much trouble (though it took a while).

Then I replayed in 3D only more bravely which was quicker and more fun dodging the balls.

You could definitely expand on this one. Got a little Space Harrier type vibe from all the balls flying towards the camera!

Submitted(+1)

I like bullet hell and I love the idea you had here!
Since there is no point in not shooting you could also have the ship always shooting by itself...
Also I would rly like to see this game with a little more polish and sound!

Submitted(+1)

Congratulations! This is a brilliant little game. The switch between dimensions is really smooth and the gameplay loop is fun.

I would have loved some more sound effects and music but it’s understandable it being a Jam game.

I think this is a good solid base for a full game that uses this concept, there are a lot of possible gameplay variations with the switching mechanic. And your choice of Star Fox-ish-looking art was a good one.

Submitted(+2)

Really like the concept of what you have so far, I'm a huge fan of bullet hells. I also like that the orbs are much harder to dodge in the 3D space, while the laser is impossible to dodge in 2D. Love the design of the player and enemy ships - very futuristic and interesting.

I think a bit more prominent enemy health bar would help as well as some more varied attacks and sounds post-jam. I look forward to seeing this with some more done to it and seeing what you do in the future! : )

Developer

I'm definitely interested in polishing this one after the Jam :)

Thanks for the nice review!

Submitted(+2)

Nice idea and concept, but needs more polish and work on it. First I thought I was shooting at the balloons/bubbles to get points and was wondering why they were not being destroyed. :D Then I realised the health part, and then it was relatively easy after that. I couldn't figure out when I should use the switch, since I was able to avoid the lasers as well on the main camera view.

Great job on completing a game though with a proper flow from start to finish, it ain't always easy and this is a nice job doing all by you guys! 

Developer(+1)

Yes! Not the first time someone felt the boss's bullets to be very shootable, I have to agree :)

So the idea was to have the boss's 3D attacks to  be undodgeable in 3D mode and vice-versa, forcing the switch. The laser is a sure hit on 2D, but the 3D "baloons" can be dodged in 3D mode, just not as easily.

Of course, after the Jam it's all about tuning and coming up with more attacks. I'm happy you liked the concept!

Thanks for the nice review!

Submitted(+2)

nice concept. give it more sfx and vfx will be even more enjoyable. good job for completing the game!

Developer

Thanks and thanks for playing!

Submitted(+2)

I get the concept, and it'll have potential if you polish the game more.

At some point, the boss shot a laser continuously, without any randomness. There are some parts of the boss that should also shoot a laser. And the boss didn't fully rotate 360 degrees. Maybe due to the time limit (or because you guys got a panic attack [I felt it]), you guys can't make it on time.

The bullets are too big for me, and maybe you can put the camera behind the spaceship and move with it so the player can calculate accurately where exactly the boss' bullets are, although the player can switch perspectives. In exchange, you can increase the boss' bullet speed. I thought you made the 2D one to avoid the bullets and the 3D one to avoid the lasers.

And you probably use another key, like A, Z, or any other key, to switch and a key next to it to shoot. For example, A to switch and S to shoot, or vice versa.

Last, I got a trick to abuse the game. You just move the spaceship to the very bottom or top. While the player shoots the boss, there are no boss' bullets that can damage the player :)

Good luck, guys!

Developer (1 edit)

The panic attack option, yes :) I think the greatest achievement this Jam was chaining up the perfectionism and get things "just done"

The camera behind the ship in 3D is a great idea. I knew it was hard to see stuff, maybe the Star Fox approach wasn't ideal, thanks! While the idea is to have the 3D attacks to be undodgeable in 3D mode and vice-versa, the more visible, the better.

Good tip on the keys as well, although for a "finished product" I'd have it customizable + gamepad support.

Ah yes, you found "debug mode", let's call it that haha

Thanks a lot, very helpful!

Submitted(+2)

A really cool concept, one that I have not yet seen in all the games that I have rated. This would definitely benefit from some sound effects and background music. However the game play and the mechanics of switching from 2d to 3d carried this one for me. Great work!

Developer

I'm glad you enjoyed, thanks for playing!

Submitted(+2)

A solid concept you can definitely build on. I'd be definitely interested to see this project after a couple of months, a lot of great indie games started as simple, yet solid, proof-of-concepts at game jams.

Developer

Very kind words, thanks!

Submitted(+2)

I like the shifting perspective boss fight idea, but the attack patterns are kinda predictable. Also in the top-down view there is not much space to move and avoid projectiles, as the ship itself is kinda big. Anyway I liked the ship and boss graphics, good job!

Developer (1 edit) (+1)

Yes! I knew the ship was too big! That's in my to-change list for sure :) (The hitbox is actually smaller but it should be represented)
Glad you liked it, thanks for playing!

Submitted(+2)

That's such a great idea! A bullet hell game with shifting perspectives. Well done!

Developer

Thanks and thanks for playing! :)

Submitted(+2)

I think the switching between perspectives thing is already a nice concept, and you've done a great job executing it in such a way that really demonstrates the potential of that concept. Once I got the hang of how it worked, with the perspectives beings to to dodge the specific attacks, I really grasped how this could be expanded into something really cool.

Of course, as is the nature of jam games, it's a bit limited now. But it's difficult to criticize it for that knowing the constraints. It's just that the concept is so well done that, with a bit of polish like sounds effects, feedback, etc., I would really be down for more of this!

Developer(+1)

Thank you very much! I'm happy you got the purpose of switching dimensions. I only got like 2 days of work on this, but I think the concept could work for a full game.

Thanks for the support :)

Submitted(+2)

Pretty good game. Took me a little bit to figure out exactly how the mechanics worked. Definitely needs some sound and juice. And I really wanted to be able to shoot the red balls.

Submitted(+2)

Good game. Sound would make a massive difference. Some explosions would be cool.
Well done.

Developer

Absolutely! I'll add those after the judging period. Thanks for playing!

Submitted(+2)

Good game. Sound would make a massive difference. Some explosions would be cool.
Well done.