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Chambers of Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1184 | 3.455 | 3.455 |
Presentation | #1920 | 3.182 | 3.182 |
Overall | #1951 | 3.061 | 3.061 |
Enjoyment | #2833 | 2.545 | 2.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movements you make and actions you take are determined by rolls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really good concept but it i hard to fully depend on dices cuz they are unpredictable. Overall everything is great! Fully pure concept. Btw could you check out mine too please if you dont mid?
Initially I felt the die rolling didn't have much point -- like I'm just going to keep rolling "turn" until I'm facing the direction I want to go, and the die just slows the the action down. But once I read another comment and realised you could line up multiple of the same type of action it became more fun trying to choose different actions to compensate for the previous rolls.
Overall it's an effective proof of concept with a unified art style.
Super Nice Concept. Gameplay would have been faster. Very slow. Love the Creativity.
Love the concept, a little confused about what to do with the lever, and I agree the dice roll can be made quicker, but I enjoyed the chaos of the turn once it finally does what you want.
When I worked out you could roll each dice more than once this became a lot of fun. Just need to speed up that dice. Great game
Really fun concept. Maybe tailor the dice to the level, so when there's no boxes or switches in the room, those actions don't appear on the dice. And it might be less frustrating if the turns were always in the same direction, but the number of times you turn varied by roll - then just make those rolls 1 or 2.
Nice! Loved the art and sound, I found the dice mechanic to be a bit slow when looking for a specific action, and found myself repeatedly retrying for a particular action instead of working with what I had rolled already. I'm not sure what, but maybe there's a way you could force the player to have to make good use of previous rolls instead of simply rerolling?
Oh the anxiety of the turn dice not wanting to cooperate... 🎲🥺 Why you do me like that?!
On a more serious note, the idea is super fun. I wish there was a way to speed up the rolls and batch roll for multiple things at once.
Fun, but I would like an option to speed up the dice rolls. When you’re waiting for a specific action or 2 specific turns in a row, it gets tedious waiting for the animation.