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LadyElaineFairchilde

9
Posts
A member registered Jul 17, 2022

Recent community posts

Really fun concept.  Maybe tailor the dice to the level, so when there's no boxes or switches in the room, those actions don't appear on the dice.  And it might be less frustrating if the turns were always in the same direction, but the number of times you turn varied by roll - then just make those rolls 1 or 2.

Hole 3 is bugged.  I got the first die in the hole, and it was transported outside the green.  It was invisible, but still had a number floating above it, which decreased as it rolled around, and still had an affect on the die still on the green.  I retried the level and repeated the problem. 

I can't get this to run.  It sits stuck on the unity loading screen.

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Ok, yeah, WASD worked.  I thought it was just a title/instructional screen. I didn't even try to move, beyond clicking around. 

OMG, this game is fan-freakin'-tastic!  There were absolutely no instructions, but I think I figured it out!  The only thing that would make it better would be if there were no aiming involved, you could only fire in the direction the weapon is pointed in when the dice roll resolves.  I'm pretty sure there was one side that had a missile on one of my rolls, but I only saw it that one time.  Put some different weapons on the die, and only allow firing in that random direction determined by the roll.  The game's pretty buggy, but I LOVE the idea, and would totally pay money for it if you worked out the kinks!

Took me a while to figure out how to kill the enemies, as you used the same key that you used to roll your power-ups.  I didn't expect that. 

Couldn't get past the screen that said "rolling the die will give you a random" because everything shifted to the right off the screen, and there was no sideways scrollbar.  I assume the menu to get past this was also off the screen to the right, because clicking things, pressing esc or enter did nothing. 

Had no idea how to roll the dice.  Difficult to aim, and only 5 dice for like 20 enemies.

Cute concept.  Far too difficult and frustrating.  Didn't really fit the theme of the contest.