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Fun. I liked the frequent power ups (power downs?).
 In a conventional survival game there are rewards for surviving and killing enemies, but there are also consequences like sustaining damage. It feels to me that there should be some consequence for not dying in this reversal. I don't know what that might be... just food for thought.

That's interesting, we definitely had some trouble on how to make the game feel rewarding haha. The game loop can definitely improve more in that regard.

Thanks for the feedback and playing!