Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fkeyz

140
Posts
5
Followers
3
Following
A member registered Apr 20, 2021 · View creator page →

Creator of

Recent community posts

Yeah, that was a last second change that we didn't have time to fix.. sorry about that haha!

thanks for playing though!

Thank you!

Yeah, we wanted to add some new nodes to the later levels to add more variety, but we didn't end up having time for it :( Definitely agree. 

Thanks for playing though!

(1 edit)

Thank you!

Thank you!! glad you enjoyed it!

Thank you for playing! I definitely had some issues with the lighting in the levels, agreed

Thank you for playing! Definitely agree about the struggles of the moving/darkness - I think if there was more level geometry and better lighting it would help.

nice little game, i see that you said this was only done in 2 days at the end of the jam so for that its not bad at all! I loved the CRT Curved TV type effect, normally you don't see it in platformers but it made it feel unique, first time I fell down I was like woaaahhh.

Obviously i can tell a some things can improve(can get out of bounds, level timer, reptitive wall background etc) but i guess it was because you were out of time. but the stuff you did implement work pretty well. Good job!

Thank you! I love subnautica so I'm glad it reminds you of it haha

pretty fun, nice fx!

my game starting behaving weird around the part where you pick up the pink thing that allows you to kill the red thing. first time it just crashed when i went into him,  and then afterwards it just seems that it was inconsistent in all kinds of behaviours of when it respawns me back?

overall cool tho, sad i couldn't get through :(

You're right, forgot to checkmark that. done

I feel like this game has really good potential even outside the jam, if taken to the next level. Even with some flaws where it wasn't very clear what to do and no explanation on how to play, it was still pretty addictive haha.

Cool effects on the portal and nice environment! But I would have liked a bit more variety in terms of gameplay. I also didn't really get the design choice of one side of shooting inside the portal closes it on one side and scales the cube up from the other side..

Honestly this game has a ton of potential, at first i didn't even believe it was made only for this game jam since it looks very good. 

But it took me very long to even realize what i was suppose to do, and even when i did it seems like the creatures attacking the heart didn't really do anything? Basically i didn't need to do anything and you never lose. I don't understand if its some bug or something since they seem to not even shoot at the heart, but at the ground above them.

Overall i rated it highly, i just wish it was more clear and there was an ending/progression/challenge to the game because as I played it right now you never lose even if you suicide to the underroot creatures.

very cool shader, also loved the part where everything goes distorted. Took some time for me to realize what to do but honestly thats on me LOL . Mouse sensitivity was too low for me even on the highest settings, but other then that a nice little puzzle game :)

Really cool visual style! Very polished overall, nice scenery and fun character controller. Although I wish there was something more unique/new in the gameplay itself. Other then that though, it was really nice.

cute game, i liked all the little models! capturing mechanic was interesting

(1 edit)

Was about to comment here that I have a bug that space bar isn't working LMAOO

Pretty nice game idea, very cursed visuals and music which fit the theme well. loved the cursed cats and the white dude, and the "falling upside down" was really funny :D.

I would say the thing that bothered me most was that the hitboxes were a bit iffy. Sometimes the sprites of the character and obstacles don't even overlap at all and you still die.

Another thing is that flying up when you are on a moving platform doesn't really make you fly, which kinda makes the controls inconsistent and hard to control

 Also some extra sound effects here and there could have helped it become more spooky.

Good job!

ah. i guess i missed that. i managed to play it and i want to say a couple of things:

at first it was nice, it became increasingly difficult over time and each time i failed and restarted i got more and more efficient with my time, however if you fuck up a tiny bit it costs a lot. i get that you have the emp for that but still. HOWEVER, and im guessing you know this but i figured out at one point you cant actually lose if you just focus on clearing enemies from 2 wagons instead of 3 since the third one being broken doesnt really do anything, im guessing you tried making the player want to save it by scaring him that his reload speed is falling but its actually not needed. so at that point the content of the game becomes stale since it stays the same practically forever. in general i would take inspiration from something like Dome Keeper to see how you could improve on this. but the base of the game is pretty nice.

Also a small thing about the cannon: at first it was a bit odd that i couldn't go 360 with the cannon and had to go all the way around to get from one bottom part to another.

regarding my starting experience that i couldn't find how to start the game: i feel like a simple outline on what can be interacted with would help with that, same thing with repairing health later on.

i also really liked the music, gave me original call of duty mw2 vibes haha.

overall i enjoyed it apart from my very first experience and whenever i solved how i can infinitely stay alive.

ah. we tried adding a bit more friction but felt that any more than what we currently had was a little bit unnatural as the charcter would come to a halt very quickly and would look odd. maybe we could have added a bit more though... thanks for the advice! these little things are what adds up to make a game feel good at the end of the day :)

yeah, we noticed too late unfortunately that jumping off at the right time is pretty specific especially if you didn't notice it in time :(

Glad you still enjoyed it though!

I'm not sure if I'm just dumb but I honestly couldn't understand what to do lol, even trying to use the controls you mentioned below the game. anything other than WASD did not work for me and I just couldn't do anything.

cool game! i liked the simple graphics style of it and it was pretty clean overall. however i would have added another mechanic or something in the middle since it became kinda repetitive.

very cool, its a simple concept but works well! i especially liked when the level started moving with the camera as well, it was a small change but it made the game a lot more fun! but as other people have said, the controls could be better. other then that tho its a really good entry!

haha yeah, theres a lot of safes the goal is to get a lot of money and to get a highscore, but we didn't signal that well enough :D 

Thanks for playing!

really cool and creative. i could definitely see this becoming a real game, the way the train moves is super satisfying haha. art style is really nice as well.

very clean graphics, polished in general, cute switch on subway surfer. as others have said i could easily see this on the app store.

Thank you! Glad it worked well in the browser for you haha

damn thats cool. ill try it out sometime haha

You are supposed to jump at the green part on the side of the train that shows up with all the frogs on it at the very end of the 5 minutes. Although we do know that in hindsight we should have gave the player way more time to jump since its a one time thing, and if you accidently miss it it sucks to start over.

Thank you for playing!

Thank you for playing! Glad you gave it another shot :D 

Oh, weird. sounds and music are supposed to be there, haven't heard anyone else had that problem.. that sucks because the lockpick mechanic is even more satisfying when you can hear the clicks and clacks of the lockpick haha :D

Thank you for playing!

that's unlucky.. you are welcome to try the standalone version, however none of us have a mac so we could not test our game on mac, hopefully it still works haha.

yeah, we fixed the collisions on the engine but for some reason it got reset right before submission haha.

Glad you enjoyed the game!

Super polished, very fun game, smooth controls. The gameplay is fun, however it could defintely use some more mechanics in terms of new enemies or weapons or movement etc, i went through 5 levels where it was practically the same thing just harder with the exception of the frog level(which was a nice surprise :D).

overall it was really nice though! props!

Thank you! we are aware the browser version runs more poorly but it was playable enough to the point where we thought its fine to upload it like this.

the exit is a bit hard if you are on the first playthrough you are right, we noticed this at hindsight. although we have tried to make it clear with sound effects, and visual elements, probably not enough haha. checkpoint is a good idea. the dialogue was a last minute feature but i noticed that as well after submitting haha.

Thank you for playing! 

(1 edit)

graphics are cool but as other people have stated, there is a lack of gameplay and not really a clear end goal.

nice game! whoever made the music popped off for sure :D graphics were nice as well.

although afaik there isn't really an ending for this game which leaves a little more to be desired. for what it is its nice but i just wish there was a reason to continue playing it. although it is seems very polished, and i didn't encounter any bugs. props!

honestly surprised by the amount of content for this game and the way it progresses. pretty polished in terms of gameplay, however the graphics leave a little to be desired :x but otherwise it was pretty enjoyable, i finished the game :)

pretty surreal vibes, i like the creativity. models are great but the collisions and tight space make everything kind of annoying to go through. i personally didn't manage to get the through that one guard in the middle of the path because i couldnt shoot the gun.