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saumoneur

52
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3
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

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Very cute game and nice art, good job! I got the disciplined ending :)

Nice game, I really liked the vibrant colors!

I found it hard to navigate through the level since everything looks the same (maybe some different elements placed at different positions in the level would have helped).

Good job!

Nice game, raking the leaves feels very satisfying!

I'm not sure about the choice of controls though, it feels a bit tedious (I think a simple left click instead of shift, and make the rake rotate with the mouse would have been more intuitive and enjoyable).

Cool idea and congrats on your fist game!

Nice idea, remind me a bit of lost woods in Zelda :)

I finished the game, but I'm not sure if I understood what I was supposed to see / not see in the scene (was more a trial and error process).

Good job!

Nice entry with a cute art style!

I found that the bats took a while to move which I found a bit frustrating.

Good job!

Very cute game with a cute little story.

It's simple yet works very well, I really enjoyed playing it!

Good job!

Very nice art and impressive level of polish.

A bit repetitive but I still went through all 7 days and I quite enjoyed it!

Very solid entry, good job!

Game looks nice but as someone else pointed out, seems like the resolution doesn't show  much and kin of mess with the core mechanic. Also I feel like the pecans don't really stand out, took me some time to realize I was picking them.

Really liked the art and especially the cute character and it controls very nicely. 

Good job!

Very cute game, I liked how vibrant the game is, definitely fit the "cozy autumn vibe".

The environment is very nice, definitely appreciated all the little added details!

I didn't really understand how I got all the items, felt like I randomly stumbled upon them, it would have been nice to be able to see the items before getting them but it seemed they are hidden by the leaves (or maybe it was me).

Nice take on the genre with some nice addition. 

I really liked the art on the witch!

Not usually a fan of big wall of text to learn the mechanics, but it seemed necessary and wasn't too bad.

Good job!

Nice little game with cute 3D assets.

Very simple but gets the job done

Good job!

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Amazing visuals and very well polished!

This is a nice and interesting way to tell a story.

It's sad that there is no sound or music (even though there's an option for the volume), it would have really added some extra polish and game feel. 

Good job!

Nice little doodle jump clone!

The art is very well done and you definitely nailed to cozy vibe! (and the frog is extra cute!)

It's sad that you weren't unable to  add a restart when you fall! Also small detail, I noticed that the leaves are moving upwards along with the camera.

Good job!

Nice little game with a simple mechanic but gets the job done!

As someone else already pointed out, I am not sure if the character spinning after bumping into stuff was an intended part of the gameplay, I couldactually be a nice mechanic but  I feel like it didn't really get exploited. I think I would have preferred if the character would simply be at the same angle as the direction.

I like the very cute art style and it was really nice to add screens (the game over, win and menu) with very  nice art.

Good job and congrats for finishing something! :)

Nice concept, works well but I think the tiles are moving too slow, a button to have  them move down instantly would've been nice.

Also some sound effetcs would've really improved the overall game feel.

Good job!

I like the core mechanics, but I think it could use a bit more polishing to really feel responsive and not frustrating. For instance, I really like the "wall jump" mechanics but it seems a bit impredictible and when you hit a "roof" the gear stop completely which can be frustrating.

I liked the fact that you included a boss! I find a bit too difficult though (couldn't get past it and I'm used to hardcore platformers).

Also, but it is a minor thing, I find it weird to press 2 or 3 to get to the levels, a generic button like enter or spacebar makes more sense to me.

Very nice job!

Very nice and refreshing take on the theme! The game is very cute and has a lot of personality. I really liked the dialogues between the characters and the game feels relaxing.

Good job!

As others said I think the core mechanics doesn't add much to the genre and is doesn't feel very intuitive.

I absolutely love the two characters an the interactions between them. It adds a lot of personality to the game! 

I also liked the mood of the game, the music fits perfectly and the visuals are nice.

Good job!

Glad you enjoyed it!

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Definitely a well-polished and very original game. I really like the mood (the music is really cool, and it looks nice). 

I feel like the game is too random, and for me it felt like I was just clicking mindlessly the tiles until it went the way I wanted. I feel like predetermined levels could do the game more justice since it would encourage more problem-solving.

Very good job!

Thanks!

Very nice entry! The game is very polished. The background is very nice but could be a bit distracting.

It is very nice and the levels are well designed. I like that sometimes it seems like you have different ways of solving the levels.

The ball feels a bit slippery though I think the ball physics could use a bit of tuning, it makes it very hard to control sometimes.

Very nice job!

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Not very original but gets the job done. I think the lack of sound effetcs really hurt the overall game feel and shouldn't be overlooked. 

Different types of enemies would've been nice, but there's only so much you can do in 48h!

I also think the difficulty is way too high right from the start, I would have liked if it would ramp up more gradually. 

Otherwise the game looks very good and it is nice that you introduced a little story to engage the player. The game feels good to play, the controls are fluid.

Good job!

Thanks for the feedback!

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It is really hard to control, as said before, everything move way too fast. The projectile sometimes goes the opposite direction. UI could use more polishing too (another font would've been nice for instance).

With a bit more polishing and tuning it would feel much more satisfying to play.

Congrats for submitting a game though keep up the good work!

Nice job! The game is cute and I really liked the mood. The bullet mechanics is also nice.

I don't know if this is intentional but the movement is waaaay too fast for me (if not intentional and not that fast on your machine, make sure the speed of the character is FPS-independant).

Also, I think it is nice to add Arrows for controlling, especially for us non-qwerty users!

Thanks!

Glad you liked it!

Thanks!

Feels very nice to play. It would have been nice to be able to open in fullscreen (maybe it was a deliberate choice?). 

A few issues : The ball goes through the wall sometimes and UI elements are not properly aligned. Other than that I had fun playing the game, good job!

Yeah you might maybe the art style is not very cohesive. Thanks for the feedback!

Nice game! Simple game yet very effective. 

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Nice game, I like the music and how cute the characters are. The jump sometimes doesn't register (I think it is due to the little gap between clouds), I think having gaps between cloud didn't really make sense. Also it could be hard to control both characters (especially for non-qwerty users but that's another srory :D).

Cool ideas though and you managed to implement quite a lot of interesting mechanics even though the powerups aren't always necessary  (the block breaker and the scissor level can be easily done without them).

Great job!

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Don't worry it didn't sound nitpicky! I totally see now what you mean, thanks for the valuable feedback :)

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Nice game with an interesting mechanic. I feel like the sheeps die too easily and it can get frustrating. Moving the dogs all the way around seems a bit tedious (but maybe you aren't supposed to move them that much!).

Nice job!

Thanks for the feedback!

Could you elaborate a little more about the controls? This think of feedback is valuable to us!

Could you explain how the controls felt unresponsive? As for the polishing , did you felt like all the graphics element were concerned? 

Thanks for the feedback!

Thanks for playing the game, it's always fun to see people playing our game live :) (it would have been nice to see you react on the other mechanics the game has to offer though ahah)

Glad you liked it :) The "aha! moments" is definitely something we were going for and I'm happy you were able to experience it!

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Yes you're right it's something we asked ourselves during development, maybe a slightly diffrent camera angle would've helped!

Thanks for the feebback!