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A jam submission

Match Spin Go!View game page

You need to crack a few tiles to make your way home
Submitted by Pablo J. Gorigoitia Castro, joakkar, Javier Parrao (@Renko_dev) — 14 minutes, 43 seconds before the deadline
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Match Spin Go!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#294.1334.133
Overall#324.0334.033
Concept (gameplay)#393.8673.867
Theme#554.1004.100

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great game! It runs on my phone, so can play in the bed, and relax.

I love this concept of parallel games controlling each other in some way. Strong design and great quality.

Developer

Thanks, that's awesome to hear :D -i don't think we had tested on phone the game- :).

Developer

Thank you, Fyodor; it means a lot coming from you since your entry was my personal favorite. Now I am under the obligation to download your android game.

Submitted(+1)

Love the scene transitions! 

Great concept overall... even if I was awful at it, haha!

Developer(+1)

Thank you, I did put effort into those transitions.

Submitted

Love the scene transitions! 

Great concept overall... even if I was awful at it, haha!

Submitted(+1)

Cool idea. Do you think you can add more levels? Maybe the tank track is not adding to much, you could spare some screen space by replacing it with a progress bar, so you'd have more space to build levels...

Developer(+1)

Thanks :).

Yeah, we are thinking about implementing new things in a future update (QOL updates + new stuff maybe).

Submitted(+1)

I like the idea of combining different game styles. However, reaching the goal is a bit too random, also to get started, a smaller puzzle would have been nice to give the player more feeling of progression.

Developer

Yep, I agree.

We are talking about how we can improve things in a future update :).

Submitted (1 edit) (+1)

Definitely a well-polished and very original game. I really like the mood (the music is really cool, and it looks nice). 

I feel like the game is too random, and for me it felt like I was just clicking mindlessly the tiles until it went the way I wanted. I feel like predetermined levels could do the game more justice since it would encourage more problem-solving.

Very good job!

Developer

Thanks for your insight.
Indeed we intend (after the rating period) to go with the pre-designed levels approach, besides building a more reliable less-random level generator, to encourage a more logical problem-solving approach from the player.

Submitted(+1)

Thats a unique puzzle game!

Developer(+1)

Thank you :).

Submitted

Great game. You can tell a lot of hard work went into it. I agree with others about a tutorial, but honestly it was easy to figure out eventually

Developer(+1)

Thanks <3.

Yeah, we are thinking implement a few QOL features to the game. Please stay tuned for future updates :).


Submitted(+1)

Very cool game, at the start seem very confusing but you quickly understand what's happening.

Very good design. Congrats!

Developer(+1)

Thanks! Certainly, some tutorial is a must, but we couldn't implement it due to Jam's time restrictions. 

Please stay tuned for future updates.

Submitted(+1)

This. Is Awesome. But an undo button wouldn't go amiss :)

Great concept, very polished execution and good starting difficulty; visuals are bang on as well.

I can definitely see myself playing this on mobile for hours.

Developer(+1)

Thank you.  I personally think an undo button would diminish the meaning of the randomness from the blocks. However we are planning on making the distributions of those and the roads themselves to be more fair in the future to prevent the need for an undo button in the first place. I'm glad you enjoyed it!

Developer

I think it is a nice Idea; we could implement it as an easy mode assist feature. I think it could go well if:

  • You lost the tile-breaking points you gained in the last move, even have a score penalty.
  • You have a limited number of times to perform undo per session.
  • The MeanTank would not go back.
  • The last Move performed still counts as a spent.
  • Any/all of the above.

Certainly, we could look into it.

Submitted(+1)

Lovely presentation, a tutorial would help.

Developer

We also wanted, but time run short, to implement it. As a team, we avoided putting all-nighters.

Submitted(+1)

Neat little title here. It took me a moment to figure out what I was supposed to do but once I got it I was up and moving! Very nice effects and presentation.

Developer(+1)

Happy to hear you liked it! We will most certainly add a tutorial screen at some point in the future

Really cool game! Super polished for a Jam game!

Developer

Thank you. We all tried!

Developer

@joakkar cool fact @Blasgana is also a former student of mine.  He is now also a Game Design & Development professor.

You two should chat someday; both of you could share experiences, learn from each other, and have a fun time talking about annoying former teachers. (not me, of course, XD)

Submitted

very tricky but a bit of a tutorial wouldn't go amiss.

Developer

Right. We're currently considering adding a tutorial screen in the title section to avoid that in the future. Thank you for playing!