Thanks so much, glad you had fun! Honestly, it's one of my favorites the vibe can get super creepy.
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This was simple and fun (not simple to get a high score but simple to understand the gameplay). With a bit more polish and a slightly different control schema I could see this being a hit on mobile!
I dead :(
This was a really cool idea, I might have to try it again with a mouse, using my trackpad was too hard (I did get the 'you are almost there' message though so I think I did ok even with a track pad)
Rather than a fast forward option, I would like it to automatically speed up once there is a complete path. I think that would add a nice polished feeling. This is a very fun concept that I could see myself playing on a phone often.
That was a surprising mechanic! I just wish I could use the number pad. I had a lot of fun and had to go show this to my spouse because the mechanic is so unusual. It was surprisingly addictive, I my have played it too long and ran out of time for now to play other peoples games.
Great name and thumbnail by the way!
This gets frantic fast and is a lot of fun. I had some trouble figuring it out at first. If you decide to develop this into a full game you should add a tutorial. Its a very good use of the theme!
I held out for 140, but then the red side lost the war catastrophically and I cant help but feel that my efforts to save everyone made me partially responsible for the outcome. So many young lives wasted in the jaws of war... 10/10
This is amazing! The presentation, the mechanic, its so good! I would like to be able to re-map the buttons. I would prefer to have the rotate on the arrow keys so I can play 2 handed, and like some others have commented I hit space trying to jump multiple times :(
If you add more levels I can see this being a popular game. Do like Downwell and have unlockable color filters (so I can get all nostalgic to a game boy green), put it on the Switch or Steam or here and take my money!
This looks and feels great to play! I played a lot of Super Hexagon in the past so I kind of wanted there to be some pressure to force me to move quickly but I feel like letting me choose when to jump made me feel more in control than I would in Super Hexagon. This could be a very addictive game with only a few changes.
I was not a fan of the dialog but I liked the paining and the timing mechanic. I used some of the brushes more like stamps and had to carefully time the application to make small trees ect.. I thought that was enjoyable.