Recent community posts
I know its a little early, by I just released my very serious and introspective look at what really makes Christmas a day that happens in December. Introducing Christmas Simulator 2019
This game came up when I found a glitch in a different prototype and the glitch was more fun then the game I was making. I needed to come up with a new theme I could download because art assets and 3d modeling is not something I can do. I hope you have a few moments of fun playing this incredibly stupid game. I mean is this even a game? what the hell did I even make?
If you play Dungeon World and want some new monsters to play with check out Monster Roster V1 Desert Denizens
We Launched it here on itch.io and also on Drive Thru RPG. Since Drive Thru RPG takes a much larger cut then itch.io we are charging less on itch. I'm hoping that it becomes a trend and other developers do the same to encourage people to buy on the platform that's better for for us developers. (In the future I plan to do this when releasing on steam as well).
Swords Without Master by Dig a Thousand Holes Publishing (Creator of the award winning game Dread) is an amazing table top RPG that can help players and GM's become better role players. If you're looking for a good narrative heavy game that will help you grow as a story teller and a role player then get Worlds Without Master 3, and go to page 14.
The quick and dirty on this game is that the games narrative tone is decided by the outcome of a die role, and the game has specific mechanics in place to force the players to tell a narrative that follows specific story telling tropes (characters will learn from previous lessons or demonstrate that they will never learn that moral, your forced to revisit parts of the story at the end, ect..) There is just enough mechanically to make you learn to tell a good story and not enough to get in the way of a story.
Our Kickstarter ended last week and we've had multiple people people asking if we are accepting late backers. We had looked into systems like backerkit that are made specifically for kickstarter but with a project as small as ours the costs were too high. We already have some games on Itch and when we discovered you can sell physical components we decided that this would be a good way to handle late backers.
Our game is a Viking expansion for the table top RPG system Dungeon World. You can pre-order it here - https://lostdutchman.itch.io/the-wyrd-of-stromgard
The game is still in production but heres a page from the rough draft with my favorite monster: