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A member registered Apr 16, 2018 · View creator page →

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Swords Without Master by Dig a Thousand Holes Publishing (Creator of the award winning game Dread) is an amazing table top RPG that can help players and GM's become better role players. If you're looking for a good narrative heavy game that will help you grow as a story teller and a role player then get Worlds Without Master 3, and go to page 14.

The quick and dirty on this game is that the games narrative tone is decided by the outcome of a die role, and the game has specific mechanics in place to force the players to tell a narrative that follows specific story telling tropes (characters will learn from previous lessons or demonstrate that they will never learn that moral, your forced to revisit parts of the story at the end, ect..) There is just enough mechanically to make you learn to tell a good story and not enough to get in the way of a story. 

Our Kickstarter ended last week and we've had multiple people people asking if we are accepting late backers. We had looked into systems like backerkit that are made specifically for kickstarter but with a project as small as ours the costs were too high. We already have some games on Itch and when we discovered you can sell physical components we decided that this would be a good way to handle late backers. 

Our game is a Viking expansion for the table top RPG system Dungeon World. You can pre-order it here -

The game is still in production but heres a page from the rough draft with my favorite monster:

This is really cool, thanks so much for posting a video!

Whats your Ludum Dare URL? I really had fun playing this and want to go rate you :)

Woah! $10 now!

Huge Thank you to whoever thought that this game was worth $5, its very appreciated :)

I really hope you continue with this one, It was one of my personal favorite games from the jam. 

Congratulations! I thought this was the most beautiful game of LD41 and apparently I was not the only one! 

Graphics: 1st (4.794 average from 143 ratings)

Thanks If we work on this any more after the Ludum Dare I'll try that.