Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fodi

392
Posts
4
Topics
62
Followers
133
Following
A member registered Aug 14, 2017 · View creator page →

Creator of

Recent community posts

These look great, thanks for sharing!

:D :D :D ROFL

I love it!

Hey, Jeff! Thanks for playing :) We’re gonna add some more juice today (exploding ships and whatnot) and hopefully a bigger mechanic (base, upgrades) next week.

Hey, thanks for trying our game! We’re in the process of reworking the controls, I just pushed a new build 45 minutes ago which removes the aiming requirement. More info in the devlog :)

Oh, I guess I missed that part of your stream. In that case allow me to compliment your decision making. Ditching tooling and not worrying about sunk cost and getting the game done with more manual methods instead was the right call, the end result speaks for itself :)

(3 edits)

Congrats on finishing, Dave! (And for setting the new record with the T-1 second jam submission :D)

I’ll give it a proper go later, but after a few rounds of gameplay I absolutely love it. The mechanics are simple and fun, the controls are quite tight, but also pleasingly wonky at times. And the city environment is blowing my tiny mind, it does NOT feel like a weekend jam game at all, all that tooling was totally worth it!

Oh and the game runs smoothly on my potato IGPU work laptop :) really nicely done!

Holy crap, that’s a changelog and a half!

Can’t wait to try the latest build :) (hopefully this week)

It’s a hoot and a half! Well done, Captain Onosa :)

The game is quite challenging (I’ll need to git gud before I post a screenshot :D), but it’s never frustrating. I love the art and the wacky mechanics.

I love this sort of thing! Such a simple concept yet it’s so freaking fun! Love the audio and the minimalist but juicy graphics too. Well done mmyse & congrats on making the deadline too!

I’m pretty sure you already got this feedback, but I did found myself stuck on a few occasions between two platforms (a new one spawning right above the player) and one time I’m pretty sure I was standing on an invisible platform too. Should be pretty easy fixes post-jam :)

Awesome concept, great level design and lovely visuals! Congrats.

Adorable and enormously fun! Really nicely done (found you on Warp Door).

That’s changelog and a half! Well done, Foolbox :)

Thank you Bernardo! We’ll probably update the game for a week or two, the amount of todo comments in the project file is… substantial :D

Also thanks for playing the game on stream & giving feedback, we appreciate it a lot!

Thank you! :) we absolutely love this sort of thing too!

And now we can say the countless hours we spent playing Doom, Heretic, Hexen, Strife and similar games were not just for fun, but also research :D

Looks and plays fantastic! Are you planning updates?

Sorry, I had to cheat :D

image.png

Thanks! :) Also: wow :D I’ll try adjusting the difficulty curve a bit more. I just pushed a regression fix (build 30) and will definitely make another update today.

Thanks for the feedback, cod3monk! :) Updates might slow down a bit, as I need to start working on another game for the same jam series (the Hungarian One Game a Month jam), but I really don’t want to abandon this one.

This is freaking nuts! I absolutely love it.

(1 edit)

This is super neat and it runs surprisingly well on my potato laptop in Firefox! One humble suggestion: I think a ground texture would make it look even better.

Love the dynamic lighting on the projectiles!

Well that’s just how jam games usually go :) are you planning any post-jam updates by the way?

Also, I think I’m gonna try a “skip” run later!

A timeless classic! I was quite surprised how much the gameplay changed compared to the original simply because of the widescreen ratio :)

(1 edit)

Super neat art, intuitive mechanics and controls, I couldn’t put it down! :)

image.png

This was my first try, although I did watch the stream yesterday, so I knew what (not) to do :D

I think choosing strength upgrades almost exclusively (and having a bit of luck with rare/epic rolls) made my character a bit OP, but I’m sure some more levels with a lot more enemies would in fact be a challenge to complete.

Nicely done!

Holy crap! :D that is NUTS!

Also, an update is already in the works that gradually adds stronger enemies ;)

(2 edits)

That’s an interesting idea! :) I can’t make any promises, but I’ve added this to one of my todo lists and will try to make a 3rd person template at one point. Thanks for the kinds words too! :)

UPDATE: I just remembered that Foozle actually made exactly what you’re looking for, be sure to check out his project: https://foozlecc.itch.io/construct-3d-playground

Hilarious, addictive, challenging but very fair compared to most bullet hell games (plenty of healing opportunities) and holy crap that late 90s art style with the dithering and everything… throws me back to the good old 640 x 480 + 8 bit color days.

Scoping: 10/10. Simple easy to understand, but challgenging main mechanic, awesome art style & music; and it’s not often you see difficulty options in a Trijam game. Really nicely done!

Very intense and fun gameplay, love the mechanics and the funny looking enemies. Wasn’t a big fan of the sound effects though, they were a tiny bit on the annoying side IMHO :)

You’ve done an amazing job and in 3 hours… wow! Congrats :)

I can relate to that soooo freaking much :D Trijam sure is an intense learning experience.

Thank you so much, this is very encouraging! I’m definitely doing at least one post-jam update, and seek some more feedback. If I can figure out some creative / fun twists on the VS recipe, I might indeed make a run for it and try to turn it into a proper game.

Thanks for the kinds words Steve, I’m glad you liked the game :)

This is a very creative concept and a good prototype! It was fun to play, nicely done.

Lovely art, simple but enjoyable main mechanics, responsive controls, good music, perfect difficulty curve; you nailed this!

I like the concept and the gameplay loop is fun, but it sure gets super hard real fast. I know, I know, skill issue… :)

The best score I could muster up was: image.png

If you adjusted the difficulty curve a bit, even filthy casuals like myself would be all over this. In any case, nicely done!

(1 edit)

Well it’s a good thing I’m not God, evidently I’d only last a few days doing that job :D

It’s a very nice concept and a neat execution. I had a giggle about the HK question (and the response to my bad judgement :)

Thank you El Octopus! Much appreciated :)

Thank you for your kinds words :) I couldn’t resist the urge to go 2.5D instead of 2D, I love this sort of view too!

Thank you so much! I can’t take credit for the art (all assets are by the amazing GrafxKid), but I can totally take some credit for the sound effects, although I did make them with Chiptone :)

Thanks for playing!

Solid! Thanks for playing, freez :)

(1 edit)

I love survivorslikes with twists! This is a really neat idea and a good prototype. It was pretty fun to play, although around the 300 second mark things started to become a bit choppy (I’m guessing because of the number of enemies) and the FPS was in single digits at around 350, and I died around 420 (heheh) as the game did not register most of my inputs.

Nevertheless, this is definitely something that would worth spending some more time with, the “on rails survivors” gameplay loop is a really fun one!