Love the new build with the additional music & art! Also I finally managed to beat the game :)
Fodi
Creator of
Recent community posts
Hi everyone! The game has received its first post-jam update, check out this devlog post for details :)
To check out what’s planned in the future, check out our public Taiga project for Attractaball!
First of all congrats on your first Itch game, you’ve made a very cool survivorslike prototype! Enemy pathfinding/collisions work great too, although I have to say it took me 2 very short rounds to figure out the right movement strategy: I died very quickly when enemies crowded me (I guess that was one of the themes though :) and I couldn’t move anywhere. Maybe allowing to pass through enemies (possibly with a movement speed penalty) would be a better experience for players who are familiar to the genre (and are accustomed to certain mechanics like this).
My third attempt went a lot better - until I got a phone call and met my deathly destiny shortly after reaching level 15.
If you’re you planning on updating the game post-jam, I’d humbly suggest adding a pause and restart button before features/content :)
Awesome concept and good execution too! It genuinely feels exciting, I love the bullet cam and the way the pedestrians move and react.
I did have a couple shots that really felt like they should’ve been hits and one time the bullet passed through the ground and continued for a few seconds, but otherwise I had no issues and the game was totally playable on my crappy i5-8xxx iGPU laptop.
Hey David! Thank you for sharing these banging tunes under CC-BY.
We used a few tracks (and also some tracks from your Pink Bloom Synthwave Music Pack) in our little “rhythm miner” jam game: https://lasermagnet.itch.io/music-miner-marty
Thanks again and have a good one! :)
Először is gratula az első játékodhoz, határozottan fun lett szerintem :)
Hozzáteszem, hogy a stream előtt ~1 órával mikor kipróbáltam, azt hittem, hogy tilos lemenni a betonról és nem árt elkerülni a villanyoszlopokat, aztán miután kideürlt, hogy nincs ilyesmiről szó, már jobban tudtam koncentrálni a célzásra :D
A rekordom viszonylag szerény, viszont tényleg sikerült valahogy kimenekülnöm a pályáról, mikor beállítottam :)
Tök jó logikai játék! Bírom nagyon ezt a “fokozatosan redukálódó megoldási lehetőségek”-műfajt (nem tudom van-e rendes neve; a Sudoku / Nonogram vonalra gondolok). Negyed órára minimum odaragadtam még így is, hogy (ha jól éreztem) nem nehezedik / bonyolodik a cucc. De ha nehezedne / bonyolodna, tuti, hogy még jobban odaragadnék :)
A mechanikák marha jók, a minimál stila is bejön mint az állat, de számomra brutál nehéz nem nekimenni a lila cuccoknak :) co-opban leteszteljük majd azért, ha jól láttam ott van revive is.
Egy lila cuccok darabszámát/mozgási sebességét korlátozó nehézségi fokozat választót nem szeretnél beletenni a hozzám hasonlóan béna filthy casual fajtára való tekintettel? :)
Well that was a challenge, but it was so satisfying to get to the end!
You are one super talented level designer I must say, and the UX is top notch as well; the automatic restart and the three count-in beeps work so much better then a dedicated restart button for this sort of game.
Congratulations, Trivity is definitely one of the best entries I’ve seen so far (and there are some really awesome ones)!
As a fan of The Incredible Machine and Crayon Physics: holy crap, that’s awesome! The art and the level design is top notch, the sounds are satisfying, really the only tiny UX issue I had is the one someone else already mentioned (maybe pressing restart should automatically pause too). You did an excellent job especially considering the 3-hour timeframe, congratulations.
I’m stuck on level 6 for the moment, but I’ll give it another go after a coffee :)
Such a simple idea but it works so well! It took me a couple tries to win, I think you’ve nailed the difficulty level.
The only tiny issue I’ve encountered is that switching to full screen (latest Firefox, Windows 10) does not actually scale the game window, it stays the same size in the top left corner.