I streamed making this game live on Twitch, although with Hungarian commentary. Here’s the archived footage if anyone’s interested.
Fodi
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Hi there Nathan! You are 100% right about those UX issues. For the first two hours of development the layout indeed looked liked this:
The reason I moved those around is because I wanted to kill another bird with the same stone: using them as touch controls :)
I’m considering a post-jam update anyway, and I just added input method selection to the todo list, so I can show the logical layout and key/button overlays. Thanks for the feedback, much appreciated!
Thanks for taking the time, Jack! Potion colour mixing is an excellent idea, I’m very tempted to do a post-jam update with that!
A proper end screen would also be better indeed, although it’s possible to check the score during the game and when the game is over… for 3 seconds, which is not great UX, I agree :)
It’s a really nice concept and now I have the urge to go get some freshly squeezed juice, thanks! :)
I did find the game a tad too easy to be honest (or maybe RNGesus has just blessed me this morning), $400 in and I’ve yet to have a sticky situation (pun intended, sorry), but the game is still very enjoyable (that’s the reason I managed to sell $400 worth of juice in the first place).
Had a laugh! :)
Great and straightforward concept and good execution, this could also make turn into a great mobile game too. Once thing I noticed is that sometimes newly spawned items already overlap existing ones and cause trouble, but there a lot of ways to fix that.
If you plan to add anything later, it would be awesome if the player could shake the container a little bit, so stuff inside would “compress” a little (at the risk of big items on top flying out).
The concept is top notch and the execution is perfect, controls are very intuitive. The only thing I’m missing is some nice elevator music and maybe a few sound effects (dings, door sounds, et cetera).
I’m wondering if this would work well on mobile. It would definitely play well on a tablet though.
Do you have plans to continue development post-jam?
Good feedback, thanks! I’m quite nervous usually about balancing difficulty and I might have made it too hard too soon indeed. Which control scheme have you tried? Because there are four, mouse is definitely the hardest, gamepad is probably the easiest if you know the A/B/X/Y button colors by heart.
Hey Mikal! So far I’m absolutely loving this addon. I’m trying to build a super simple first person 3D platformer template and I’m using the Set velocity action for moving the player around on the X/Y plane but I don’t want to set the Z velocity with this action. (My plan is to use Z impulses for jumping later).
Can you please add expressions for the Canon3DPhysics behaviour that just return the object’s current X/Y/Z velocity? Because then I could just set the Z velocity in this action to Self.Canon3DPhysics.VelocityZ to leave it as it is.
Or alternatively three different actions to set the only the X, only the Y or only the Z velocity separately would also work perfectly.
Thanks a bunch!
That’s f*cking amazing especially considering the time frame. The textures, models, level design and lighting are all pages of a love letter to boomer shooters written in blood and and the gunplay is crunchier than the bottom of a mass grave. Loved the music too.
At first I found the starting map a little too dark and I was trying to reach for a flashlight… turned out that the double shotguns are the flashlight :)
I hope you feel proud, because you really should.
Thanks for your time! Actually you can press Shift (or the right trigger on the first gamepad) to speed up everything (it changes the timescale), I just forgot to mention that anywhere in-game or on the page. I initially put it in to speed up playtesting but then decided to leave it in because as you said sometime the centipede feels too to slow.
Wacky and fun! This is basically the Flappy Bird of bridge building games. Really nicely done, folks.
One teeny-tiny nitpick: the instructional sentence (and I love the fact this it’s only one sentence) could be even more clear if it used “hold space” instead of “press space”. Maybe I wasn’t at the top of my mental capabilities when I tried the game the first time (right after the jam), but it took me about 3 instant deaths to figure out that if I’m only quickly tapping space, I’m gonna have a bad time :)