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Fodi

213
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A member registered Aug 14, 2017 · View creator page →

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I love the main concept, but whoah that’s a challenging game right form the start! :)

Are you using the Platform behaviour on the player? Because if you are, I think using the standard jump via “simulate control” (with a non-zero jump sustain value of course) would be a bit more intuitive. I found the current “release space bar to jump, hold longer to jump higher”-controls a little unintuitive, although it’s definitely an interesting way to control the character.

Thanks, W0RMH0LE! :)

Absolutely top notch stuff as always! Thanks for sharing this, GrafxKid!

Very cool project, thanks for sharing this, Joe! The only thing I’d change is to disable the edge scroll while a drag scroll is already in progress; it feels a little off when I start dragging and because the mouse is at an edge, it starts scrolling in another direction.

Great use of the theme! This is precision platforming boiled down to it’s bare essentials, really nicely done. Love the music and the visual style too!

Absolutely top notch stuff. Such a simple idea and it works so well! Love the music (reminds me of the VVVVVV soundtrack), the art style and the whole thing is dripping with pixel juice. Really great job!

Sidenote: I could totally see the same thing work in local big-screen 4-player co-operative multiplayer with game pad analog stick controls! Everyone moving and attacking in sync… that would be awesome.

Thank you so much for the kind words! We’re indeed contemplating publishing it on Google Play soon, after we do some more testing, bug fixes and a menu that doesn’t look like it was made hastily at the last minute for a game jam :)

A real brainteaser. Intuitive controls and gameplay, nice art style and good sound effects - some music might not go amiss though :) possibly some good thinking tunes.

Thank you for trying our game! :)

No takesies backsies! :) Beware, BBTAN is addictive as crack, or at least, cheese crackers!

50 bucks for a sports drink!? Sheesh, that’s steep! :)

Lovely art style, super intuitive gameplay, very cool dynamic music!

Top down shooter, slightly stressful, but satisfying, precision is absolutely essential… are you a fan of Hotline Miami by any chance? :) Because I am and somehow this felt very similar. Except that HyperFire Blitz feels more like if the player was moving on ice. So… Coldline Miami.

Really nicely done! :)

Well. First of all: I couldn’t put it down. The core mechanic is freaking awesome, even though at first I was skeptical about it. You’ve got some serious level design skills, and I really, REALLY appreciate the level of mercy shown, in terms of the very well placed and ample checkpoints. I’m not great at precision platformers (even though I like them) and playing Neon Rush was 95% satisfaction with only about 5% frustration due to the great level design.

But pretty please: get some new/better music for this gem. Now I have Katy Perry’s Hot’n’Cold stuck in my head.

Thanks for playing, Lukas! Easy and medium modes were kinda minute additions, since we always skimp on playtesting during jams and usually make games way too hard.

Thanks, FroggieJonnie! That means that we didn’t screw up the dish from that well known recipe, which is quite reassuring! :)

Thanks for playing! Indeed, if you manage to clear the whole screen, you get an XP bonus (the amount of XP you’ve collected that round).

Very solid top-down shooter! I’m not so sure about the continuous wobbly terrain effect, but that purple skull death animation stuff is friggin cool!

Thanks for playing, Michael!

Very cool precision platformer with simple, easy to grasp mechanics. Smooth controls, calming audio (which comes handy after the 27th restart of a level :), the gampeplay scratches the Meatboy/N++ itch well.

Nicely done!

Definitely my favourite entry so far. Great art, lovely audio selection, creative and funny levels and writing. An absolute joy to play, I wish there were more levels.

One tiny nitpick: it would be great if I didn’t need the mouse to restart / continue after finishing levels.

As a big fan of Braid, Adventures of Shuggy and mind bending puzzle platformers in general, I love it!

Really neatly paced introduction to mechanics, cool art and audio, and possibly the best interpretation of the theme I’ve seen so far!

I’m totally amazed by the art style and all the visuals (the audio is pretty great too), the concept is great… but I’m totally crap at this.

Maybe if the camera would actually be behind the car or do some sort of top-down thing without rotation, I’d stand a chance… I mean, I used to do quite okay in Pako on Android :)

Nevertheless, great job team!

Really fun, fast paced in-your-friggin-face type of deal, I really enjoyed playing it!

Great atariesque art, cool music and sound effects, super intuitive mechanics… what more do you need? :)

(Maybe local co-op and gamepad controls ;)

Chaotic instant fun! Some intro/short tutorial wouldn’t go amiss, but I’ve managed to grok the concept without that in a minute or two. Great music by the way!

That is one awesome game. Took me a minute to grasp the mechanics, I’d say that’s very intuitive and it was very fun to play after that. The visuals are top notch too, just the right amount of glitch syrup and vintage juice!

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Took me about 10 tries to get over the first spike pit because I’m quite crap at platformers that require mouse input, but it was totally worth it and I only died 3 more times before reaching the finish line :)

I have a hunch that twin stick gamepad input could also work for this game (left for movement, right for grappling), I’d love to give it a try.

Very cool art style and sound effects too!

Very cool idea and nice execution :) are the falling operations totally random or is there any additional magic involved?

Had a big laugh when the boss obliterated me during my first attempt :) But I got revenge the second time!

Awesome job!

This looks amazing, congratulations on the release! I had a lot of fun playing Pontifex / Bridge Constructor as a kid, so I’m super tempted to give this a go :)

This is seriously awesome! Thanks for making it available for free.

Congratulations, well deserved! :)

Can I ask how the comparison / score calculation works in broad strokes (no pun intended)? Are you comparing all pixels and based on the ratio of non-matching and matching ones you have a function with basic math only, or is there black magic involved? :)

Thank you for the kind words! The art is by the amazing GrafxKid.

Great concept, it gets really intense on the level with the dark arrows! I gave up about 15 tries (I always stepped on a tile with a zombie), but still enjoyed it immensely.

I like it! Kinda like Timberman but 1000% nerdier! :)

Looks juicy and interesting but I couldn’t pass the second pair of bars after 10 attempts. I suck. And probably the game is a bit too hard at first :)

Really nice take on the ol’ flappy flying animal game. I enjoyed destroying parts of the level.

I did encounter a tiny bug: if I press space in quick succession to bump into a pipe from below, it’s possible to hit it more than one time (while it’s disappearing) and get more than one point. Should be an easy fix.

I absolutely love the art!

Brilliant main mechanic. I had to give the instructions a read to get it, but it’s a really good one. Very nice visual style, banging soundtrack, cool sound effects (maybe a tad loud). This game would be amazing in local or online multiplayer!

Great prototype, you are really on to something here. I love the weapon copying mechanic, the unusual but intuitive control scheme, fast paced gameplay, minimal but juicy graphics and the funky soundtrack. This is quite an achievement in 3 hours!

Holy crap. Did you folks seriously make this in 3 hours? I mean… this is amazing :) Tutorial, online high scores, amazing audio and visuals and a very nice main mechanic which is 100% on theme… I think we have a winner here!

Yep, it’s all from the Vlambeer cookbook! :) Thanks for playing.