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(2 edits) (+1)

Took me a couple tries, but I managed to beat the current version (here’s my end screen).

I like the uncomplicated fighting mechanics and that there’s no RNG involved (if I’m not mistaken), so the player is in total control and the game is deterministic. Maybe an online leaderboard or a “maximum score” on the end screen (like in Dragonsweeper) would be a good fit for this sort of mechanic, so players have an extra incentive to replay and optimize their runs.

One additional suggestion: it’d be great to see the player’s max HP, so it’s clear that they can’t go above 10.

Congrats Captain Onosa, this was fun!

(+1)

Thanks for checking it out! I had a lot of fun making it for the game jam and then continuing to improve it. I wrote a dev log that goes further into the deterministic nature of the game if you're curious. It's in the What makes my game unique section.

This is one of those games that I'm constantly coming up with ideas for, I just need more time to execute on those ideas. Thanks again for your viewership and encouragement!