Absolutely adorable art and vocal work, really great dialogue too, great work!
Shane Gadsby
Creator of
Recent community posts
Congrats not only to InCollectable, and the other 3 runner ups, as well as the folks behind Habubis Trading Card Inspector, but everyone who got a game in!
I played all but a few and had an absolute blast seeing the fruits of everyone's hard work!
Great work on hosting @b3agz, I'll definitly be back for the next one!
Thanks heaps for playing, and even more so for doing so on stream!
I've heard so many folks say the first customer is a jump scare, but I swear that's not intentional, just my natural bad game design skills, haha!
Subtitles were unfortunately left on the cutting room floor due to lack of time, but your right that the accent is pretty thick, on top of the phone effect, so I should have prioritised it higher for sure.
Ah crap, looks like I built the game using the new unity 6 WebGPU render stack, and it appears that Firefox has not rolled support for this out fully, and so the game appears mostly black.
I know it's a lot to ask, but would you care to try it in Chrome (or other similar WebKit browser)?
Otherwise I've re-built it with the WebGL 2 .0 option instead: https://schme16.itch.io/davos-discount-gallery-firefox
If I could update the game I'd just rebuild it in the standard render stack, but the game is of course locked for judging.
The game was actually originally built to do exactly what you describe, with every letter you fail tipping you over a little, until a certain number of failures would push you past the balance point, but I decided that it might be more "theme consistent" to set the number of failures back to just 1.
If I'd thought about it more I'd have had the option to choose between standard and "challenge" mode, standard would have been the 3 failures, and challenge could have been the "no failures".
Thanks again for playing, I'm really glad you had fun!
I very seriously considered making it a "type this word" game, but liked the flow of random letters more (and it was quicker to do, haha).
I wish that I'd put the effort into splitting the columns into qwerty keyboard column groups, so it felt more natural that a q always apears closer to the left, and an M closer to the right, etc, etc
Mum said it was my turn with the typing mechanic XD
You could be right about the timing, I was adjusting it all the way up until the last few minutes before the deadline, could also be a glitch due to framerates, as delta time is used in that calculation, and the game definitely needed some more time spent in optimization (my draw distance is too low, and I didn't decimate/optimise the the models, checking post submission showed shadow textures were defaulted to 4k?! Whyyyyy! you barely see shadows beyond the general forest blob!)
Thanks for playing, I appreciate it!
Great work on the game, and going the extra mile to make a nice submission page too!
I was able to beat most levels, but I noticed a small bug that made a couple unbeatable: If you kill an enemy that was needed to extra bounce, they often don't respawn when you die in that room, and requires one or two more deaths to show up again.
I also had an issue where when I pressed the escape key it crashed the game, but it's not like the game asked me to press that key, so that's probably on me, haha
Other than that, great work, lots of fun!
Thanks, and although it can pretty intense towards the latter parts of the game, you're absolutely right that getting the feeling of intensity tweaked and balanced would have done a lot for the game!
As always there's lots of "nice to have"s and "if I have time"s that didn't make it in, but I was pretty happy with the result, and I'm glad you liked it!
The on screen gui aren't buttons, just guides for what buttons do what (underlined button is the shortcut key)
Sorry about the confusion, we've updated the controls section to clarify things:
- WASD + Mouse for freelook camera
- Q + E for camera up and down
- B to begin a day
- P to open the gift shop unlock store
- U to open the park upgrades store
- M to close menus
- F to Fast forward
- Y to Skip Day
Thanks for the feedback!






