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b3agz

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A member registered Nov 25, 2016 · View creator page →

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I too want oily men.

Wrong un

Thanks for playing!

Increases difficulty. Definitely a feature...

Looks great, nice music (bit loud), slick controls. Would love to see you work on it more.

Really solid game for a first try (or any try in a 3-day jam). The thrust mechanic perhaps needs a little bit of a balancing, and maybe some kind of indicator as to where pickups are, but other than that, really good jam entry.

Really solid premise. The execution could be a little better. The main gripe is not being able to reliably get through doors as there's nothing to grapple to. Would love to see this idea expanded.

Really slick gameplay and nice visuals pulled with simple assets. Only criticism is the (presumably) random generation of platforms makes it so you occasionally hit spots where there's nothing to grab. Great entry!

Solid premise, nice artstyle. The grappling mechanic was a little frustrating at times, but a lot of promise. Good job.

Wot?

Extra points for using Pico8! Love the music and art style, Would love to see more features and levels added to this. Really solid game. Especially considering it's made in Pico8 in a 3 day jam.

Really impressed with the mechanics, especially if this is really your second ever game. Solid premise, even got multiple mechanics into a one-level demo. Keep going!

Funny concept, smooth mechanics. The throwing mechanic seemed to be very hit and miss for me (maybe just skill issue), but other than that, really solid entry. Great work.

Love the art style, love the premise. Found the grappling to be a bit of a chore. But definitely should working on it and get that character controller firing!

Solid tech demo, could use a little more player feedback with the grappling, but would love to see a more polished of this game.

Great idea, even better name. Fully approve. The swinging mechanic was a little unsatisfying at times, but nothing that ruined the game. Would love to see to more.

Very fun, rope mechanic was a little more like wet spaghetti mechanic, but definitely enjoyable. Should work on more!

I think this premise has load of potential to be a fun game. You should spend at least another 23 minutes on it to make it polished.

Love the look, cute little thingama-boi is my jam. Definitely continue working on it (more enemies!)

Lol, thanks

♥️

Where do I jam the game?

I appreciate all the feedback.

Except the Minecraft comments.

How dare you.

Yeah the difficulty curve is basically a right angle lol. Thanks for playing, and I've added that list of assets to the page description now!

Thanks for playing!

Hey! Great work on the pixel art. I used them in a game jam game I just made and adding a couple of these dramatically improved the look of the game.

I won't spam links in your comments, if you wanna take a look it's here on Itch, called Rocks From SPAAAAACE.

Hey, great work! I used a couple of planets in a game jam game that I made on stream and constantly had to keep saying "No, I didn't make the planets. Yes, they are very good."

I won't spam links in your comments, if you wanna take a look it's here on Itch, called Rocks From SPAAAAACE.

Ahh the list. Bugger. Thanks for reminding me. And for playing the game!

I 'preciate you

My friends, it is time!

I played through all of the entries for b3agz Jam 2025, narrowed the pick for potential winner down to about 4 entries, then played those entries again because it was bloody hard to pick just one. And, while it would be nice have a bunch of winners, to be blunt, I ain't got that kinda cash to throw around lol.

So, first off, congratulations to the devs behind Habubis Trading Card Inspector (ReindeerFlo, shin, and Otocky) for coming 1st overall in participant ratings. You guys have won the $50 Community prize! Habubis Trading Card Inspector brought an interesting deduction-based gameplay mechanic together a clean 1-bit pixel art style. Their interpretation of the theme was solid, with the player having to determine which cards were not collectibles, and their accessibility feature was comprehensive, allowing the player to choose from a large selection of colour schemes to suit their preferences or accommodate things like colour-blindness. Well done!

Now, the judged winner. This was very close in the end, and I will be explaining why I chose who I chose... because the community ratings don't exactly agree with my choice lol. The four games I narrowed it down to in the end are:

  • Snot Much (Foolbox)
  • InCollectible (Ring But Not Starr, Thekal Lucas, JP Itze)
  • Mine Over Matter (Reve Lab, Admurin)
  • Hyper Loops (NotHappyGameDev)

And the winner is... InCollectible!

InCollectible had what was, in my opinion, one of the more clever interpretations of the theme, taking a relatively standard dungeon crawler like Zelda and putting the player in the role of the gold coins that would usually be collected. The devs demonstrated clever use of the game camera and animations to convey the emotions of a tiny pixel art coin, and the gameplay itself was fluid and satisfying. The art style and audio design went together nicely, the game provided plenty of instruction without presenting the player with walls of text, and there was a nice difficulty curve over the short length of the game. The accessibility feature wasn't the greatest (I'm assuming the option to use game controllers was the accessibility feature) but the restriction was simply to have one, we're not judging on how good it is.

Of the other three honourable mentions, Snot Much, as cursed as it was, was probably the most polished game of the bunch. It felt like something that could be released today (I'm not saying you should release it, though). Mine Over Matter crammed in a remarkable amount of gameplay depth. I played for perhaps an hour in total and I don't think I managed to breed all of the monsters in the game. Hyper Loops was pure arcade crack, a perfect example of how you don't need much to make a fun game.

Nobody should feel disheartened by the results, in making and submitting a game in the 7 day jam window, you achieved something worth celebrating. I narrowed my picks down to four entries that were particularly hard to choose from, but it was far from easy choosing those four in the first place. Some games had a flimsy theme interpretation, some games had a dubious (or entirely missing) accessibility option, but all of the games were interesting.

And that wraps up b3agz Jam 2025. All being well, we'll be back in 2026 to do it all again!

Regarding the two winners and the prizes, both games appear to be team efforts, so talk amongst yourselves and decide how you want the prize money sent (can send all to one person or split equally between team members) and contact me on Discord ( https://discord.gg/TzfkjZDsRn ) with PayPal info so I can get your prizes sent over.

If you don't have Discord, drop a comment under this post and we'll arrange some other way to communicate (email probably).

Thanks you everyone for your amazing efforts. And, whether you keep working on the games you made for this jam, or go and start something new, I hope it helped you get the creative juices juicing.

Really sorry, I could not get this game to run. Every time I hit new game it crashed out with a fatal error. It looks great from the screen shots, though.

Love the humour, great twist on both the theme and rock paper scissors. The main thing I would say is it would be nice if the arms that we win had more of a potential upside to using. There was only really the muscle arm that changed the game at all, and even that was not really an advantage per se.

In a world where Balatro is making all of the money, I definitely think a game like this has potential to be more than just a quirky game jam entry.

Well done!

Solid mechanics for a game jam entry. Android only was a bold choice, don't feel too disheartened if you don't get many ratings, the Android-only will play a big role in that.

The 3D models looked good and fit the theme well. Not sure if the scoring system was incomplete but I still enjoyed the little that I played.

Well done!

Nice and consistent art style, always tricky when using assets. The character controller was little rough around the edges, and would regularly get stuck and even fell through the floor at one point.

The game itself is a solid idea, and I can definitely see potential in it. The main thing holding it back as a jam entry was some kinda crucial parts missing, like icons for items in inventory and instructive text.

Definitely worth pursuing, would love to see you keep working on it.

Nice, fluid controls, visually appealing environment and characters. The main issue is content. You've a large open space and lots of buildings etc, but it gets repetitive very quickly. I also found that I could cheese the game by standing in front of the portal and hacking up anything that came out.

Solid foundation for a good game, keep working on it! Well done!

Lovely artstyle and pixel art, not sure what to say about the game; it does what it is designed to do. Maybe the balance is a little off at the lower end of the scale, but for a game jam game, it was a solid result. Great work, well done.

Love the pixel art, the controls were very slick, the animation style was cute, especially the jump animation. The levels look great, and also there was decent amount of game for a short jam.

The font was a choice. Super ironic in a game jam that requires an accessibility option to use the most unreadable font I've ever seen.

HOWEVER

I did enjoy the game and it was very well made (except for the font). Well done!

First of all; stunning artwork. If you made that all during the jam... dayum.

Gameplay was mostly fun, a little frustrating in places, but nothing game breaking, and some it is down to skill issues. I think with some more time to develop the core mechanics, this would be basically ready to go as full game (once you added more content obviously).

Great entry, well done. Love it.

Interesting take on the theme, I liked the unique (at least to me so far) interpretation. The artwork was really good to say it was for a 7-day jam.

The main criticism I would give it is that it very quickly gets repetitive. Perhaps some other mechanics or some more interaction with customers might help.

Well done!

Super interesting concept, could see this going far, especially in light of Balatro taking over the world. Love the 1-bit art style and the milions of options for the two colours. If I was to make a recommendation; give it some squanch (or juice) and it will really make the game pop.

Regarding critcisms, some of the instructions could be a little clearer.

Great entry! Well done!