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I think we ended up making games along a similar idea! I really like the physics applied to all the objects, makes interacting with the objects a lot of fun in itself. I also like the risk-reward of the different equipment, the feathers having a cumulative chance over time to detect a fake while the Test box will get it right every time but takes forever! The scales are a neat idea too, but I had no idea what the expected value for the objects was, so I couldn't tell if there were any weight variances, please tell me if I missed something there. Overall though, I really liked it! Would love to see an update once the jam is over with more item types.
(Also, noticed a minor bug, after playing a game and going back to menu, clicking the options button won't open it. Pressing ESC does still open the menu though, so not too major!)
I don t really understand what I need to do cause the timer on the items isn t working.I like the vibe tho,nice music.
I'm not sure what the feathers are supposed to do. I felt like I had to choose between guessing and waiting. It's a very good implementation of the theme but it just needs some mechanics to make it more skill based rather than chance based. Sound design is good.