It is very surprising that it was made with a homemade C engine. The gameplay, which requires the efficient use of two resources, was impressive. cool.
Play Space dizziness
Space dizziness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #107 | 3.800 | 3.800 |
Overall | #142 | 3.400 | 3.400 |
Concept (gameplay) | #156 | 3.200 | 3.200 |
Presentation (visuals) | #163 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice concept! I really liked how you have both a resource for boosting and a resource for turning time (from what I understand). The moment I realised that you don't keep any previous velocity when you boost, the game really clicked for me. Very nice puzzles
First, I like web page's font! Nice design. There are many stages, which is nice!!
This was a very fun game! Loved the level design, it was very engaging, expect the ones with low energy that frustratred me a little bit haha. I think if the rotation were more snappy, without acceleration, just immediately start and stop, it would make the controls more precise, but overall it worked ok and I was able to enjoy the game a lot! Well done!
Nice usage of the theme. I think this game could be improved with better momentum - for example, the ship could move a little bit quicker if you boosted it twice at the same time. Otherwise very nice usage of the theme and I had fun playing it!
A bit more polish and this game could be a real fun puzzle game along with some more mechanics it would be great.
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