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Edevjogos

160
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1
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17
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16
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A member registered Oct 26, 2017 · View creator page →

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É nóis que voa, bruxão!

The intro was great, quite funny, the art style and animation also impressive.

Really cool opening sequence and aesthetics.

Lovely art and ambience, and quite unique concept, i played solo and tbh it's not that hard to manage the controls of both characters.

Fun concept, enjoyable gameplay, and it could easily be translated to mobile, it would be a fun game play to pass the time.

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Ó Pátria amada, Idolatrada, Salve! Salve! Brasil!

O ataque movimentar o personagem muito legal, da para fazer umas sequecias só atacando que é puro aura farming lol.

The struggle feels real, i hear the noise, but i don't see it, where is it! lol Then i'm certain i'm going to hit it, but it magically dodges my strike °՞(ᗒᗣᗕ)՞°
Also amazing art style and fun gameplay, loved it.

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Fun and quite addictive, almost beat it, the boss had like 10% hp çç


Love it, the level design is great and quite challenging, unfortunately i'm really bad at platforming lol  of the these 10 minutes 5 is on this part lol.

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Enjoyed it way more than i thought i would, quite fun, i think it would shine even more as a mobile game.

Really fun game, great visuals, my game froze when i got the first weapon, but unfroze after a few seconds,  i'm playing on chrome.

Too easy. (JK lol) Loved the difficulty progression on the game, always a surprise waiting for you lol

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Fun game, very well polished, but just as some have pointed it out the controls are not intuitive at all making it really hard to play, i think it would feel a lot better if  [W] was like an accelerator and not a direction, then [A][D] turn [S] break. After a few tries i did got it, but takes time to get there.

Great game, the atmosphere was awesome, i actually felt in distress whenever the pod fell down, and then that last part... damn i got scared lol

The concept, music and visuals are great,  but i think it could have an easier difficulty curve, it's super hard from the get go.

 I like this one a lot! Game is very fun! Loved It !

The MC is so kawaii <3

Are we allowed to take into consideration the x y coordinates of the Tap on the screen ?

Like, moving a object to the tap position, or if you are holding the tap make the object follow your tap.

I saw this jam one week after it already started, and this was my first time using Crayta and programing in Lua and CSS so i had to learn all of them on the fly, but i've managed to complete this project.

A big thanks to the Crayta Discord comunity and the guy on Crayta youtube channel that made those quick guides, it was a big help in my process of learning,  Hope you guys enjoy it.

Link for the game:

https://launch.crayta.com/play/w7fnxyaq

Thanks ! <3

I've challenged myself to complete at least one lap, it was fun XD

Fells great now, a lot easier to undersand the rotation process.

Well done the visuals look great, it was enjoyable reading the signs, great work!

Nice game, i liked the aspect where you are force to move all the way until faced with a obstacle, and how the world rotates, but you don't move with it, was really cool.

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The game has some balancing issues i only bought the first upgrade over and over and very quickly i had infinite money, the whole process took less than a minute, but i commend you for trying out your first jam for making and uploading a game, well done.

Interesting concept, very creative i liked it. Good Job!

Fun game, solid concept and great level desing, good work.

Fun game, really hard, but fun, i just personally didn't like the miss and success sfxs, it sounds like a glitch noise on the audio card it's not pleasant to hear especially constantly.

Oh, i see, here the cups go way faster than what is presented on the video XD

But, the concept is really cool i really enjoy food themed games, and the visuals are super cute, i'll be back post jam to check out the upated version.

How do i play? Couldn't figure it out, i press the LMB sometimes grabs an item sometimes it throws sometime dosen't, i'm totaly lost.

Cool game, the background music is great, that ship who does a "barrel roll" shot caught me by surprise, it was really cool.

This game was so much fun, the tension of having to run with the mouse to spin the gears to save or block a character was great, loved the concept.

I've to disagree with my fellow developer bellow, for me at least the challenge and coordination of having to rotate the mouse and the time it takes to do it is what makes this game challenging and fun, if it was with the scroll i think the game would became way too easy.

Good game but i gotta say that first level is way too hard, it look me a lot of time to get through it, and that intro scene that i can't skip just made it so frustrating, don't get me wrong it's cool that you added it, but after the first time i must have a way to skip it, i lost more time watching that intro over and over again than accuatualy trying to complete the level. But other than this is a really good game, good job.

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Cool concept and gameplay, though sometimes the game feels more like a luck shot than a puzzle, there are so many possible ways to hit the goal that you can just shot in a somewhat good direction and get it anyway.  But  is a really good game nonetheless.

Oh the retry button could show up soon as you shoot the ball.

Man this game is hard, but its super fun trying to survive and kill the enimes, get your shield your rapid fire and go! oh yeah rapid fire is a must!

The mood feels really good like some space trip stuff :D

Super creative game and really cool mechanic, i've enjoyed it a lot, wish it had more levels i wanna keep playing :D

It's kind hard to aim, but is fun to try. Great visuals too btw,  good job.

It's a fun game and a nice mechanic, but the sword feels underpowered and risky, she could have a spin attack that hited everyone around. The way it is now is better to run away and wait for the magic staff and just rampage on the monsters.

The concept is cool, but it's really hard, when the gravity swap happened i was just at loss, it was already hard playing with iverted controlls and then a had to play with the controlls changing all the time.