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A jam submission

StrandedView game page

Use your damaged ship to kill as many enemies as you can.
Submitted by Szym (@szymgames) — 2 hours, 58 minutes before the deadline
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Stranded's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.6054.605
Concept (gameplay)#54.2894.289
Overall#94.2544.254
Presentation (visuals)#673.8683.868

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

A very nice game. It was a great use of the theme and I liked the unique spin on an asteroids type shooter. Great job!

Developer

Thanks ! Glad you enjoyed it :)

Submitted

A lot of fun playing the game! XDDD
(I laughed so loudly when I found I can even grab the artificial satellite and swing it to destroy enemies LOL)

Rotation function fitted in this game sooooo well! Grabbing and throwing are very smooth! And I love the blue trail on the plane, very satisfying to see it when the plane is rotating and moving. The explode effects are cool as well.

Really nice game! I love it!!

Developer

Thanks a lot for playing ! Glad you had fun :)

Submitted

Great usage of the theme and I love the little story behind it. Well done! Took me few tries to get a hand of it, but once I did, I had a lot of fun. Physics felt very satisfying and smooth for such a small amount of time. A lot of the entries that attempted physics were often not very good, but physics here are great!

Could be even more awesome with some power ups, different enemies or ability to shoot, at least in some limited way, I think trying to shoot while spinning like this could be fun as well. :) 

Developer(+1)

Thanks :)

Getting the physics right was a big part of my focus and I'm really happy about how it ended up ^^

I agree for the power-ups. It was on my list of features but I had to skip that to meet the deadline. I might add that after the jam if I iterate on the game.

Thanks again for playing, glad you had fun :)

Submitted

Nice implementation of the theme! It was cool when the objects collided with a bunch of enemies. At first I was scared of them so I just hold W to avoid damage, and ended up going on a path with nothing around me so I had to restart the game haha. But other than that I appreciated the gameplay, good entry!

Developer

Thanks for playing :) Glad you liked it.

There's actually no wrong path. The map is infinite and filled randomly as you move inside it. You can go in any direction as long as you want you'll always find asteroids in your paths at some point ;)

Submitted

Just honestly fun to play! Perfect fit for the theme too but that goes without saying. My high score so far is 59 but I plan to improve it 

Developer

Thank you :) Glad you liked it !

59 is a good score ! My best so far is 78. If you manage to beat it, don't hesitate to post it here :)

Submitted

The swinging felt so satisfying!  It took me a bit to realize I need to actually point to the target to grab them, but after that the game really clicked. Very fun gameplay, and a lot of polish with the music and SFX. Having a combo notification was also really cool.

Developer

Thanks a lot ! Glad you enjoyed it :)

Submitted

Very nice!!!

Developer

Thanks :)

Submitted

That's how you jam right here. Creative, fun, and very o point theme-wise. Good job Szym!

Developer

Thank you very much :)

Submitted

Really fun! The story really added some nice depth and the mechanics were solid. It would have been nice to see some powerups or enemy variety to keep the gameplay engaging

Developer

Thanks :)

I agree. Bonus drops & more enemies types where both  on my list of features but I had to cut it short to meet the deadline. ^^ I might add that after the jam.

Thanks again for playing and for the feedbacks :)

Submitted

Amazingly fun game! This is a really unique and awesome take of Asteroids! I honestly can’t really think of anything specific I could really critique about this game. The only thing I can think of, is that I think the space objects need a larger hitbox for tractoring. There were a few times I could have sworn my mouse was on an asteroid but nothing happened when I clicked. Over all, that’s nothing major and could be argued away with a simple “git gud!”, but that’s all I could think of, lol. Wonderful game! Well done!

Developer(+1)

Thank you very much ! Glad you enjoyed ^^

It was very nice to watch you play it :)

Submitted

Great execution on the theme with a compelling mechanic.
I discovered I've had an itch to wail on my enemies with a space-mace, and scratched it all in one fell swoop. That's satisfaction money can't buy :D

Great work, well polished!

Developer

Haha ! Thanks a lot ^^

Glad you could scratch that itch with my game :)

Submitted

I loved the concept of this game it was really fun to play.

Developer

Thank you ! Glad you liked it :)

Submitted

Wow, this game was awesome. Everything from the theme and visuals to the gameplay was phenomenal. I love how you can smash enemy ships with meteorites, and the teleporter mechanic felt really intuitive and fun to use. It felt great to play from start to finish, and I just could not put it down. Excellent work!

Developer(+1)

Thanks you so much ! Glad you liked it :)

Submitted

Fun mechanic. Took me a bit to get the hang of but it was predictable. I bet you could explore this more and have the ship movement be tied to swinging somehow too. Well done!

Developer

Thanks :)

That's a good idea ! I'll give it a try, see how it goes.

Thanks for the feedback :)

Submitted

Realy nice mechanic. I needed to change my thinking when I have to release  the Asteroids at first I always released them when they are between me and the enemy so that they vanished in a 90° to them. xD

Would be nice to see some Powerup like shield or higher pickup range. 

Also since I like to play games on Itch not in Fullscreen it would be good if you can give the game frame a few pixels more, because of the Unity frame your game it is cutted at the top and the bottom so that I can' t see the score while playing.

Developer

Thank you :)

Indeed the asteroid are released to a 90° angle to follow their inertia. It takes a little bit of use to but i found it more realistic & challenging. :)

I agree for the power-ups. it was in my list of features, but I had to put that aside (along with other few features) because of time limitation. Maybe I'll add that after the jam.

True the display ratio is a bit broken when not in fullscreen. ^^ I'll try to fix it.

Thanks a lot for the feedbacks and for the play :)

Submitted

A bit hard to play with my azerty keyboard (if you can, make the arrows working too, for guys like me :p).

But! I got the principle and that's a nice idea, that seems to be a pretty difficult game! It already has quite a lot of nice polish that make the game feel already nice. Obvisouly, with more time, there would be more.

I saw it on the discord and was already curious of what it would be, so, yeah, I guess, good idea that fit perfectly the theme!

Developer

Thanks a lot :)

Fair point, I'll add arrow key binding after the jam. :)
I use a azerty keyboard too (so I really got no excuse :p) I usually switch my keyboard localisation to try jam games. It's actually quite easy to do (both on mac & pc) & you can even save several mappings to switch quickly without going through the settings again. (could be usefull to try other games ;) )

Thanks again for giving it a try :)

Submitted(+1)

Yeah I know but I have multiple computer and having multiple keybinding in windows made things weird where one setup changed the other computer (and my wife wasn't happy that tada, your key binding changed, and vice versa!). Maybe there's a solution for that but I didn't bother, just removed the other keyboard types :p.

Submitted

Oh wow this is a pretty cool game! Challenging yet enjoyable gameplay and gotta love the backstory that you came up for it.  The addition of a combo count really adds to the thrill! 
Well done! keep up the good work! 

Developer

Thank you so much :)

Submitted

A fun innovative game. I really enjoyed the asteroid ship crushing mechanic.

Developer

Thanks ! Glad you enjoyed it :)

Submitted

Fun to play. I like that you implemented a combo mechanic. Although it doesn't seem to yield more points.

Developer(+1)

Thanks ! Glad you had fun with it :)

The combo works as a point multiplier.  first kill : 1 point, second kill : 2 points, third kill : 3 points etc.... But point taken. maybe It need to yield more so that it's more visible and rewarding.


thanks for the feedback :) 

Submitted

Ah now I see it. But I believe there's a bug when you kill enemies too fast: you only score the last amount of points. (So if I kill 3 enemies at once, I only have 3 points)

Developer(+1)

Indeed, that might be possible. I'll try to fix that.

Thanks for the bug report :)

Submitted

Great concept (and story/setup), takes a while to get used to the core mechanic but it's doable and it's really fun after that.

Presentation is 10/10!

Developer

Thanks ! Glad you enjoyed it :

Viewing comments 25 to 6 of 25 · Next page · Last page