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Darien Sebastion Charles

175
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A member registered Jul 28, 2019 · View creator page →

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Excellent puzzle game! The idea to add different body parts to reveal different parts of the world and give the player different basic abilities is fantastic and fit the theme perfectly. The puzzles were well crafted and the gameplay was just fun. Great job!

The final iteration was pretty interesting and allowed for more and more interesting player decisions. I think this could be a fun game with a bit more depth and some way to overcome or game the inherent RNG.

Very nice little game with a good loop. There was a good path of collecting and crafting/buying to get to the next part of the game. I had a little trouble keeping track of what resources I had collected and how close I was to the next thing. Overall a good entry. Great job!

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The upgrade system was interesting. I like that you had to choose to reduce your size to get through some areas. I also found the right click a little late in the game so that probably would have made it easier. The movement was a bit difficult and felt buggy. There were time when I would try to move but it wouldn't register or the momentum would build at an inconsistent rate. But a fun little game overall. Great job!

A good little progression and building to different enemies. It took me a bit to realize I needed to hold dash basically throughout the whole game to make progress. It was fun once I got there. Great job!

The driving felt pretty good. It was challenging getting the turning angle right but it was consistent so I was able to get used to it. There is the beginnings of a good game loop there. I think having the fuel tied to parts made it too difficult to upgrade so maybe separating those out would make the game loop a little more fun. A great game for your first game jam. Great job!

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Thank you so much!

It definitely needs some optimization. I'm thinking of fleshing it out a bit more so thanks for the feedback (:3

Thank you so much! I'm glad you enjoyed it (:3

It took me a bit to figure out how to start and to get the controls. It was still pretty difficult to control and losing different parts of the ship without some visual feedback was a bit frustrating. But the underlying idea seems to have potential. Good job!

I liked the art style and the gameplay was quite fun. It was a good platformer that took a bit of skill to get through. Great job!

Interesting idea. Gameplay was actually pretty fun even in its simplicity. I didn't really get what was going on until the end but I liked the idea of battling the previous player. Great job!

Cute art and a nice style. The gameplay is simple but on point. Great!

Fun little game. Managing everything and keeping up with all the bits was really fun and engaging. I think this is a pretty accurate representation of what space combat will really be like lol

Super fun little puzzle game. Putting things  together and trying to get it going the right way without falling apart was really interesting and pretty addictive. I think this was a great prototype that would make a great game once it's fleshed out and polished up. Great job!

Excellent concept. The shipbuilding was really intuitive and it was fun putting different parts together and seeing what happens. I love the art style. It is super cute and fun! Great job!

The animation is quite good and it's an interesting style. It was a little awkward to control but I think that was intentional so it's good. The glass breaking sound was very satisfying.

An interesting idea. I like the general look and feel of it. I think with a bit of polish and purpose it could be a fun little game. Great job!

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It was interesting to see what things would go together and what the result would be. I just wasn't really sure why I was doing it.

Thank you but I can't take much credit there. It was mostly assets from Kenney and Kay Lousberg.

Thank you for playing!

Thank you but I can't take much credit there. It was mostly assets from Kenney and Kay Lousberg.

Thank you for playing!

A Pretty good little game. The beginning is really difficult with only a melee attack but once an upgrade comes it gets pretty fun. The controls were a little difficult. Trying to use E to fire when I need to use D to move was tough. I think it would be better to switch E to the menu and have SPACE to fire. That would make is a lot more comfortable to control. But it was a good little prototype. Great job!

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A good little topdown shooter. Not too difficult but pretty fun. The only difficulty I had was trying to determine what upgrades matched to where so I could level them up. Linking them with the same color and shape would help. Otherwise it worked really well and was a smooth gameplay experience.

A pretty addictive little game. The upgrades felt good and I could feel them immediately after getting them. The concept is interesting and the gameplay is solid. The only thing I would have liked is a way to upgrade without dying. But still a solid entry.

Definitely got the atmosphere set. And it actually looks really good. An use of the lighthouse to illuminate the areas the player is supposed to explore. A very good way to lead the player and open up the level bit by bit. Short but I see what you're going for. Great job!

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I like the concept and programming a robot to do things with a nice story wrapper and it could be an excellent learning tool. Something I had difficulty was not knowing exactly how far the robot would move so it was difficult to decide how much to choose. There were also a few times it was a bit inconsistent in behavior that made it difficult to solve them through trial and error. All that being said, there is definitely a great game in there with some play testing and polish.

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A very humorous game. I chuckled quite a few times as the lines popped up. A great use of the theme and giving response to each part and upgrade. Great job!

Very fun game and the physics felt good when moving the ship around. It was difficult but in a way that kept me playing a little longer than I thought I would. The aesthetics fit well and it was a pretty good narrative. The only trouble I ran into was the text was a bit fast for me so it was a bit difficult to read. But overall great job!

Thank you so much! I'm glad you enjoyed it (:3

I've been bouncing around a few ideas in the last couple of days so I may expand it out. Thanks for the feedback!

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Thank you so much! I'm glad you enjoyed it (:3

Yeah my goal for this jam was to get an html build. It's janky and falls apart from time to time but I got it to run so I'm calling it a win lol

Thanks for the feedback!

Interesting concept of needing to close the portals. It was way too difficult for me. I couldn't close even 1.

Surprisingly addictive just watching everything go off once you can get some good combos. It took me a little bit to figure out what was going on but still a good little time.

Thank you so much! I'm glad you enjoyed it (:3

Thank you so much! I'm glad you enjoyed it(:3

Thank you so much! 

I'll have to take a look at that tree. I threw it in last minute so it's most prone to bugs lol

Thank you so much for playing(:3

A very good use of the theme and some interesting puzzles. Great job!

Hey thank you so much! Yeah, I'm planning to go back really soon to implement a few things including check points. I'm glad you liked it!

A very good use of the theme. I like the rts/tower defense idea on a sphere. It was very difficult to defend with the setup but a very good proof of concept. Great job!

This is a pretty good little racer. Rotating around the center is a really good use of the theme too. I felt like I wanted a bit more control as I was playing though (acceleration, boost, more steering, etc) but still very good gameplay. Great job!