That was a really fun is somewhat short game, seriously look forward to see what other levels you make for it, would love to play more of this, really well done!
Codoor
Creator of
Recent community posts
That was a really fun twist on a deckbuilder, really enjoyed my time with it! My only negative comment is that during first run frequent ability to reshuffle meant that I would often end up moving tiles back and forth if they weren't activated, but that's the only thing I was kind of meh about, which is wild! Everything else was really really fun! Really impressive work! The game starts off good and different tiles that show up bring in strategy both for placement and for the approach you want to take to the game, but when combined with relics the deckbuilding really starts to shine. I only did two runs but they felt really different in terms of playstyles and different synergies that they offered, I am really really impressed, fantastic effort putting together and adding wonderful finishing touches like sound effects and hover UI tooltips!
I played this on stream, here is the highlight in case you find watching first playthough useful:
It was an interesting game, I can certainly see what you were going for. Unfortunately I got stuck after a very loud enemy at the red button and could not figure out how to progress. Technical issues like not being able to fullscreen the game, sounds that were way too loud and shooting not aiming where I would expect, my main point of criticism is that it didn't feel like I was racing around the track, especially when it came to the boost and the purple walls. Boost is too short to feel like a boost, it feels more like a power mode you activate right before purple wall to destroy it and it doesn't speed you up that much. Also missing purple wall just stops you dead in your tracks making you awkwardly reverse and then try again, removing any kind of momentum of sense of urgency. It's possible that technical difficulties made it feel worse than the game, but still good work on finishing the game!
I played this on stream, here is the highlight in case you find watching first playthough useful:
That was a fun game. It both lasted longer than I thought a game with a 45 second time would have and it was also a lot shorter than I expected in terms of how quick it was to get all the upgrades and have too much money to buy things, but over all good fun, well done!
I played this on stream, here is the highlight in case you find watching first playthough useful:
That was a fun game. It both lasted longer than I thought a game with a 45 second time would have and it was also a lot shorter than I expected in terms of how quick it was to get all the upgrades and have too much money to buy things, but over all good fun, well done!
I played this on stream, here is the highlight in case you find watching first playthough useful:
That was a fun game, although didn't finish it unfortunately, restarting from first level was just a bit too slow for me sorry. But from what I played it was good fun, interesting twist on cooking games for sure, well done!
I played this on stream, here is the highlight in case you find watching first playthough useful:
Well done, the game was fun and while it did get challenging at times and could absolutely get a lot more challenging with more levels, it never got too frustrating and I managed to actually beat it and this was the first Sokoban type game that I actually finished! Really good fun, well done!
I played this on stream, here is the highlight in case you find watching first playthough useful:
Fun little game, too me awhile to understand and get used to the mechanics, but once I got started, it was kind of fun, I eventually focused on trying to crash the game by trying to fly too fast. I think if you can tighten up the controls, limit the speed and do something about escaping, it would be a really fun game.
I played this on stream, here is the highlight in case you find watching first playthough useful:
Fun game, well done! It's fairly straight forward, mostly just about making sure the numbers stay in the positive, but I think I actually enjoyed the simplicity, not having to manage each individual mushroom and instead focusing on balancing the numbers was fun. It felt like what I assume players who are good at playing strategy and city builders feel like, just seeing the numbers and managing that.
I played this on stream, here is the highlight in case you find watching first playthough useful:
Oh absolutelly your feedback is very useful, it echoes a lot of what I heard from people that I watched play this prototype and from my personal experience playing it. As mush as I think it's good to praise the games for what they do well, for something like this project that is so early in dev and is barely finished I feel like comments on what doesn't work help a lot more. The level was literally first pass because I was running out of time, I barely had time to playtest it, so most of the things in the level are just placed where I had first put them and then only after uploading it and playing it I was like "Yeah I am not sure why first area has enemies guarding the door, but the second one doesn't, that should be otherway around :D
As I mentioned I really appreciate your feedback, I haven't had a chance to try your game yet, but I will be sure to do so before the end of the jam :D
Thank you very much for playing and for very thorough feedback! Yeah, unfortunatelly with this being my first Unreal game, it ended up being more of a very rushed prototype. I am actually remaking it from scratch and going to take some time to improve on the concept. Again thank you very much for taking your time to write up this feedback, I really appreciate it.
I assumed that it probably gets quite hectic and fast pasted as you go, but because it didn't feel like it was getting there, I didn't feel compelled to stick around to see it, but again just to re-iterate while something like that is not great right now, it's something you can probably tweak quite easily and the game overall feels like it has a very solid base and I would be interested to see future version of it, good job :)