Super addicting! And such nice art and music!
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Grow To Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.478 | 4.478 |
Enjoyment | #16 | 3.783 | 3.783 |
Concept | #19 | 3.870 | 3.870 |
Overall | #20 | 3.652 | 3.652 |
Use of the Limitation | #85 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Michael Williams and Ben Nissimov
Software used
C3
Use of the limitation
Wasn't my best use of limitation, I wanted to include it much more into the plot but basically your a reaper that is supposed to collect souls and give them to a guardian who opens more gates to reap more souls, instead you give them to a small shady guy who uses the souls to feed power ups to make you stronger.
Cookies eaten
11 white chocolate & macadamia
Comments
Fun game and it's incredibly polished for a gamejam. Just think that you should have less hp but be able to regen it having no hp regen makes it incredibly annoying to accidentaly take a hit.
Fun game! Really enjoyed the art style especially! I like that it's a unique interpretation of the limitation. I like the mix of action and tower defense. Kind of like Dungeon Defenders, but without the build phase between waves.
The only thing that bugged a little was the melee enemies walking so close that you couldn't hit them.
Good job!
That's a really solid game with amazing art! FYI: I got soft-locked on the 2nd level - all my minions froze, the waves stopped and the remaining counter was at -1 so I had to reset
Really enjoyed the art! It's impressive how polished it feels in only a week, you could release this on mobile and I wouldn't even know it was in a week!
I really enjoyed my time with this game! I haven't played a lot of tower defence games but I thought this was a really cool twist on the usual format. The use of the limitation was pretty lacklustre and I also got to a point where I was just sitting behind my minion towers and collecting souls but other than that it's a really solid jam game. I also very much approve of your choice of cookie :)
Nice game, really polished for being made in a week. Not sure the cheat is actually a "cheat", looks more like a choice. And what about the cosmic theme? I didn't get what is cosmic here :D
I wanted to make way more portals and have them going across time and space to different planets and eras, but then I spent like 6 days trying to get the mechanics I wanted down and I still wound up dropping a tonne of systems, like I have a bunch of spells (like the purple vortex) programmed to be used but I didn't get a chance to set proper values to them or a way to select them for use.
The short is my time management skills suck.
I couldn’t give the little guy souls :(
I couldn’t go back through the portal from the tower defense portion to the base portion so I had to die to go back.
Also, do the enemies get harder? With just a bunch of minion towers, I was able to get to a point where I’d just idle and collect souls for a seemingly indefinite period of time.
Pretty good polish though. I did notice that there would occasionally be a vertical gap in the clouds
you do not give the little guy souls directly, you just walk up to whichever plot you want to buy and press W. And yes, balancing the difficulty was tough with everything else we wanted to include in the game, it may be refined in the future if we have enough interest in the game. Thanks for playing :)
Great game, with more levels and upgrades it could even be a steam release!
Excellent game, had a lot of fun playing. Might be cool to see some consequence for our actions of cheating. However, combat within a tower defence is definitely a cool space to explore. Great work.
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