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A jam submission

Octopus EscapeView game page

Platformer with a twist
Submitted by christofgames — 9 hours, 41 minutes before the deadline
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Octopus Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#13663.3873.387
Presentation#30122.6132.613
Overall#39472.2262.226
Fun#48911.7101.710

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't control the octopus you give it commands and the fairy takes control of your character and follows the commands you give. The player is out of your control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

The concept is really cool, love the idea!

Submitted

Cool idea but it leaned a bit too much on trial and error

Didnt figure out how to play:/

Submitted

Cool idea! It would've been nice to see a list of which commands I'd inputed along with a timestamp because, as it is, the commands felt like a shot in the dark. The swing mechanic was really fun though, great job on that :)

Submitted

Once I realized I had to time stuff things got so much easier. I enjoyed it. Never could bridge that gap at level 2 lol

The tutorial does not say enough about the contols but it was easy to understand after I got to know it. 

It was cool to hum a rythm so I could time my jumps and slings each level, but it was frustrating when  the octopus would stop, just as I reach the end, because I didn't press D for more 1 second, also it's a bit tiring to wait for the octopus to start moving because of the time you've spent not doing any input at the start of the level. Except for these nuisances it was a good game.

Submitted(+1)

This was rough to control, some sort of player feedback for what commands you have queued would be nice. I liked how the particle effects attached themselves to the octopus when you hit enter, but the constant respawning made tap out by the third level. If it weren't for that, I think this would be a fun puzzle game

Submitted(+1)

I tried and nothing really happend