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Tempus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1489 | 1.732 | 3.000 |
Theme | #1532 | 1.732 | 3.000 |
Innovation | #1561 | 1.588 | 2.750 |
Game Design | #1573 | 1.588 | 2.750 |
Audio | #1596 | 1.299 | 2.250 |
Overall | #1621 | 1.540 | 2.667 |
Fun | #1692 | 1.299 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind the time and cooperate with your past self.
Did you write most of the code yourself and made all the assets from scratch?
We wrote most of the code ourself during the jam, but some sound effects are not made by us and some of the code is from previous projects.
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Comments
I like the concept a lot! Just a few comments:
I feel that I say that a lot, but with a bit more polish you would have a great game!
Keep up the good work!
Thanky you for your feedback! I think you've highlighted my biggest mistake in this jam: I solved too many problems by just adding more features instead of improving my level design. The blue pressure plate was supposed to make it so that the player couldn't just run through the map without ever rewinding. A much better solution would've been to do what Kaspian (my friend who developed the game with me) did in level 1. He used doors to lock the player in after they had pressed a button, removing the need for a forced rewind.
About level 3, try using your rewind after you've pressed the buttons ;)
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Video tutorial