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Teramin

67
Posts
A member registered Jun 14, 2021

Recent community posts

This was fun, it was exactly as goofy as it should have been and the difficulty grew naturally.
My one critique is that if shooting constantly is the optimal strategy then you should just shoot automatically, no need to tire out people's thumbs.

This was really good, especially that last level was very tight and enjoyable, it genuinely reminded my of playing Portal as a kid. The forced camera reset made you solve puzzles on the fly and made this a super unique experience, I hope you keep working on it.

Cute score-chaser, with some sound effects and modifiers I could see this working.

Unfortunately I'm having a .pck file error on windows. Best of luck in the future.

This was a great little game, with a few more of the trees and maybe going around the same platform instead of two different ones I could see this coming together.
On the more technical side, a few frames of coyote time and allowing players to input jumps a few frames before landing would help improve the feel.
If you ever do another one of these, make sure to give the file a clear name, it nearly got lost in my folder.

Interesting game, definitely more visual polish than most.

remember if submitting files to give them unique names. When these are getting rated I know I download dozens at a time and it makes them easier to track.

Good controls, design, and music, some indicator of what items could be interacted with would be nice but a decent game.

Decent movement and style but the tuning was very wonky, nothing seemed to work for killing the first enemy and everything from the second character flew over it so I wasn't able to get far.

Definitely got the vibe you were going for, faster movement would be good but definitely a good baseline.

Neat idea, too bad its unfinished as it worked quite well aside from the bugs.

Great game, the soundtrack especially was great. A bit more explanation on how the attacks work would be great but otherwise a good experience.

Cute and bonkers in a great way.

Relatively good. Controls felt a touch floaty and a bit of time pressure on the non-time objectives would probably add some tension but it has good bones.

Simple but effective. The buttons could be a touch more clear but it was a fun quick romp.

Interesting and distinctly off-putting, not sure why the solution was the one it was but the atmosphere was definitely there.

Quite fun, the art and music were great and with a bit more power variety I could see this being a real gem.

A ton of fun, probably my favourite so far. My one criticism would be that the top of the track having no way to cut downward didn't feel great but I still played this for quite a while.

Way more fun than it should have been. I couldn't get any of the tricks to work but it was so cute and the music worked so well that I still played it for a while.

Quite a cute and fun little game. I could see this being fun as a level-based high score chaser or as a great 2-player game like a digital hungry hungry hippos.

Excellent and quite cozy. Some feedback, the button tutorial screen can be a bit confusing due to how it locks some controls, it can be unclear how to get past it. It would be great to have a bit of a delay on restarting since some levels seem to be intended to have relatively early loops. 

Still a ton of fun though.

Solid bones for a game, with the addition of some powers and maybe a multiplayer mode I could see this doing super well.

I could not for the life of me figure out how to get this to work and the movement speed was really painful.

A decent narrative game but gameplay-wise a bit frustrating.

Overall a strong game. I would maybe include a bit more explanation of the path dropping mechanic as I only really got it from the Itch description, and while the video style is cool I would maybe think about offering an alternative in future versions as the CRT style visuals gave me a massive headache.
I could totally see this being the next big mobile score chaser, I hope you keep working on it.

Quite fun but I think instead of swapping the raw values of the stats, it might be better to quantify them as levels and have those swap, I got move speed and health swapped and it made it mostly unplayable.

Tons of fun and pretty replayable.

I wasn't able to find the actual game in and amongst all the settings files.

unable to load.

Enjoyable but a bit buggy. Falling into a pit appears to softlock the game and the crouch jump mechanic is not explained anywhere. The bats as a get out of jail free mechanic are nice.

interesting levels and I loved the addition of the special blocks, the soundtrack was a bit jarring though.

Interesting concept and the voice lines were great.

I think you forgot to include the unity player for your submission.

Not sure how well this fits the theme, and the wood one was annoyingly hard.

I like that you went for a thematic reversal instead of a mechanical one, it was good overall but the endgame of trying to get rid of the nerds was a bit of a slog.

Interesting game, I liked the concepts but the per-turn colour bonuses appear to be broken.

Unfortuantely I wasn't able to get it to run.

Pretty fun, the type of thing I could see being on a school computer with a bit more polish. Perhaps not allowing zero would be good as well as preventing things like 43*32 from appearing.

I'm a bit confused as to what the objective is for this one. If there is one more of an indication would be helpful.

 

I was super excited to play this one, unfortunately it tripped a missing file error on both downloads I tried. Image above.