This was fun, it was exactly as goofy as it should have been and the difficulty grew naturally.
My one critique is that if shooting constantly is the optimal strategy then you should just shoot automatically, no need to tire out people's thumbs.
Teramin
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This was a great little game, with a few more of the trees and maybe going around the same platform instead of two different ones I could see this coming together.
On the more technical side, a few frames of coyote time and allowing players to input jumps a few frames before landing would help improve the feel.
If you ever do another one of these, make sure to give the file a clear name, it nearly got lost in my folder.
Excellent and quite cozy. Some feedback, the button tutorial screen can be a bit confusing due to how it locks some controls, it can be unclear how to get past it. It would be great to have a bit of a delay on restarting since some levels seem to be intended to have relatively early loops.
Still a ton of fun though.
Overall a strong game. I would maybe include a bit more explanation of the path dropping mechanic as I only really got it from the Itch description, and while the video style is cool I would maybe think about offering an alternative in future versions as the CRT style visuals gave me a massive headache.
I could totally see this being the next big mobile score chaser, I hope you keep working on it.
