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Take the L's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4194 | 2.265 | 3.333 |
| Artwork | #4640 | 2.831 | 4.167 |
| Enjoyment | #4700 | 2.717 | 4.000 |
| Audio | #5500 | 2.378 | 3.500 |
| Creativity | #6419 | 2.604 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set in - and prominently features - the Chicago Loop, the downtown subway system.
(Optional) Please credit all assets you've used
Audio assets credited in game folder
(Optional) What would you like to be called if GMTK features your game?
RAT HOLE
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Comments
This was fun, it was exactly as goofy as it should have been and the difficulty grew naturally.
My one critique is that if shooting constantly is the optimal strategy then you should just shoot automatically, no need to tire out people's thumbs.
I really liked this one! The difficulty curve felt perfect. I enjoyed the enemy variety and the boss was totally unexpected and pretty awesome. My only real critique would be that it fits very loosely with the theme, since the setting does not affect gameplay at all really, maybe it could have incorporated the subway trains more? Either way I did enjoy the unique take on the theme and it was really fun! Props to the team.
Thank you! We were planning to incorporate more subway-related elements - trains coming down the tracks and multiple lines - but unfortunately we ran out of time and had to cut them. That's how it goes in game jams!