OST goes unreasonably hard and the art is also so good
Taydaywash
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Fun: This was fun! I had a moment playing this game where I thought, "okay I think I've seen everything this game has to offer, unless the next level has something cool" and then it did and it was awesome. I think it can feel a bit slow at times, however.
Innovation: I thought the way that the player gains a new weapon as the enemies get stronger was cool and interesting.
Art: I found the art to be cute and it did all it needed to
Sound: I thought the sound effects were a bit loud, but other than that, they were good!
Theme: Fits the theme, however I wish you incorporated the shell more into the gameplay more than it just being a narrative element
Fun: I found the combat to be simple but engaging. Attacking an enemy from a distance and then having to weave between their bullets to get your shell back was cool! The boss designs (of the two bosses I was able to fight) were cool! Boy is this one difficult though. I wish you could regain health in some way at least. There was a handful of game-breaking bugs that lessened the experience for me.
Innovation: I thought the concept of your shell giving you more HP when held was interesting, even if the actual implementation of it made it pretty meaningless. I also thought the concept of a single projectile was done well here.
Art: The art here is superb. The title screen is so cute and the boss and enemy designs are awesome! The actual in-game implementation of some of the assets is questionable though. The way some enemies sit half off-screen felt jarring at times.
Sound: I found the music pleasant and the sound effects sufficient, though there could have been more of them.
Theme: I found the tackling of the theme, an octopus using a coconut shell, to be charming!
Fun: It's pretty hard to make an incremental game unfun, so it's fun, but lacks depth. The upgrades are pretty one note and the progression is all out of whack with the prices of buying more turtles not increasing as you get more of them. I liked seeing my pasture fill with more and more turtles. I didn't like hurting them, however. I also thought the decision to make the gun something you have to physically pick up more frustrating than anything.
Innovation: Doesn't innovate on the incremental genre much. But, I liked the combination of farming sim and incremental game.
Art: I found the models charming, but lacking in polish. The turtles move backwards for some reason
Sound: game has no audio at all
Theme: Fits the theme but doesn't do much to push the theme in any way.
Fun: The juice in this game is great! I love the bullet casing sound effects and how they fly all over when you start shooting, and the screen shake is great as well. And spamming right click to pick up stuff was really fun too. There are some difficulty tweaks that could definitely improve the game, like being able to see ahead of you better for instance. But the decision to respawn you at the start of the level was a god send. I had fun!
Innovation: The concept for this one is really cool! Creating different bullets from different materials but the same 6 bullet casings was very inventive. Some of the bullet types (namely the grapple and broccoli(?)) didn't seem to have any real purpose, but I thought the sound(?) and fire bullets were cool!
Art: The art is very consistently good. I liked the Turtle screen transition!
Sound: The bullet casing and shooting sound effects were top notch and felt great. I also liked the music. I think the game could use a few more sound effects, like for each bullet type, to make them feel more unique, but overall the sound design is good.
Theme: I think you could have pushed the theme a bit further, maybe turning the the turtle shell into armor of some sort? Also the game technically revolves around bullet casings, not shells, but I think they're shell adjacent enough for it to fit the theme.
Despite this being unfinished, there are still a lot of interesting ideas in here! For what it is, I liked the concept of rotating individual rooms (though the camera rotating with it was a bit trippy), and the monitors mechanic is interesting and I wonder what was planned for it. I also liked the character design. The movement did feel a bit clunky however, tank controls don't quite sit right for me in a puzzle-like game.
I really liked this one! The difficulty curve felt perfect. I enjoyed the enemy variety and the boss was totally unexpected and pretty awesome. My only real critique would be that it fits very loosely with the theme, since the setting does not affect gameplay at all really, maybe it could have incorporated the subway trains more? Either way I did enjoy the unique take on the theme and it was really fun! Props to the team.
Very addicting game! The audio is enjoyable but unfortunately the music cut out for me instead of looping. The simple art style compliments the gameplay well. This game is also somewhat reminiscent of the board game Dungeon Drop (which is great because that game is really fun). With some more perks/abilities/mechanics this game could really be something special!





