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Taydaywash

27
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A member registered Jul 29, 2019 · View creator page →

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OST goes unreasonably hard and the art is also so good

That one has been a stumper in the playtesting. A hint for if you want to give it another crack (pun intended) is to know that you don't have to land on the button to do the 'shell-cracking bump,' you can do it on any floor!

I loved the sound effects in this one! They did exactly what they needed to and felt satisfying

Fun: This was fun! I had a moment playing this game where I thought, "okay I think I've seen everything this game has to offer, unless the next level has something cool" and then it did and it was awesome. I think it can feel a bit slow at times, however.

Innovation: I thought the way that the player gains a new weapon as the enemies get stronger was cool and interesting.

Art: I found the art to be cute and it did all it needed to

Sound: I thought the sound effects were a bit loud, but other than that, they were good! 

Theme: Fits the theme, however I wish you incorporated the shell more into the gameplay more than it just being a narrative element

Fun: I found the combat to be simple but engaging. Attacking an enemy from a distance and then having to weave between their bullets to get your shell back was cool! The boss designs (of the two bosses I was able to fight) were cool! Boy is this one difficult though. I wish you could regain health in some way at least. There was a handful of game-breaking bugs that lessened the experience for me.

Innovation: I thought the concept of your shell giving you more HP when held was interesting, even if the actual implementation of it made it pretty meaningless. I also thought the concept of a single projectile was done well here.

Art: The art here is superb. The title screen is so cute and the boss and enemy designs are awesome! The actual in-game implementation of some of the assets is questionable though. The way some enemies sit half off-screen felt jarring at times.

Sound: I found the music pleasant and the sound effects sufficient, though there could have been more of them.

Theme: I found the tackling of the theme, an octopus using a coconut shell, to be charming!

Fun: It's pretty hard to make an incremental game unfun, so it's fun, but lacks depth. The upgrades are pretty one note and the progression is all out of whack with the prices of buying more turtles not increasing as you get more of them. I liked seeing my pasture fill with more and more turtles. I didn't like hurting them, however. I also thought the decision to make the gun something you have to physically pick up more frustrating than anything. 

Innovation: Doesn't innovate on the incremental genre much. But, I liked the combination of farming sim and incremental game.

Art: I found the models charming, but lacking in polish. The turtles move backwards for some reason

Sound: game has no audio at all

Theme: Fits the theme but doesn't do much to push the theme in any way.

Fun: The juice in this game is great! I love the bullet casing sound effects and how they fly all over when you start shooting, and the screen shake is great as well. And spamming right click to pick up stuff was really fun too. There are some difficulty tweaks that could definitely improve the game, like being able to see ahead of you better for instance. But the decision to respawn you at the start of the level was a god send. I had fun!

Innovation: The concept for this one is really cool! Creating different bullets from different materials but the same 6 bullet casings was very inventive. Some of the bullet types (namely the grapple and broccoli(?)) didn't seem to have any real purpose, but I thought the sound(?) and fire bullets were cool!

Art: The art is very consistently good. I liked the Turtle screen transition!

Sound: The bullet casing and shooting sound effects were top notch and felt great. I also liked the music. I think the game could use a few more sound effects, like for each bullet type, to make them feel more unique, but overall the sound design is good.

Theme: I think you could have pushed the theme a bit further, maybe turning the the turtle shell into armor of some sort? Also the game technically revolves around bullet casings, not shells, but I think they're shell adjacent enough for it to fit the theme.

Interesting take on the theme! I liked mapping out the maze in my head and then doing everything in one run

Love this guy's Jarona. Banger game

I enjoyed playing this! I couldn't get past level 4 though. I wish there was a way to isolate a track or just hear what each individual instrument sounds like with the press of a button. The visual style is pleasing to the eye and I enjoy the colors. Good work!

A Rougelite city builder is such a sick concept! The placeholder resource assets made this game pretty unplayable in its current state, but I enjoyed the low poly map and I really hope you decide to update this game at some point in the future :D

I enjoyed the art assets used in this, though I do wish they were credited somewhere.  The platforming was fun, but the last level did drag a bit

Despite this being unfinished, there are still a lot of interesting ideas in here! For what it is, I liked the concept of rotating individual rooms (though the camera rotating with it was a bit trippy), and the monitors mechanic is interesting and I wonder what was planned for it. I also liked the character design. The movement did feel a bit clunky however, tank controls don't quite sit right for me in a puzzle-like game.

I really liked this one! The difficulty curve felt perfect. I enjoyed the enemy variety and the boss was totally unexpected and pretty awesome. My only real critique would be that it fits very loosely with the theme, since the setting does not affect gameplay at all really, maybe it could have incorporated the subway trains more? Either way I did enjoy the unique take on the theme and it was really fun! Props to the team.

Cool game! I can't help but fell you could have gone heavier into the theme, but I did have a fun time with this! It feels pretty polished and there is definitely a good amount of depth to be found here. I think you did a good job :)

Really unique take on the theme! I like it. I can see this game being really cool when more weapons and things of that nature are added in the full release. Best of luck to the team!

Really cool (and hot), fun, and polished!

Nice game! I especially enjoyed the "juice"-y explosions and screenshake effects when getting a lot of enemies in once circle.

Very addicting game! The audio is enjoyable but unfortunately the music cut out for me instead of looping. The simple art style compliments the gameplay well. This game is also somewhat reminiscent of the board game Dungeon Drop (which is great because that game is really fun). With some more perks/abilities/mechanics this game could really be something special!

Completely agree. It's almost Rhythm Heaven or Warioware like, with the different sections that require you to respond in different ways, or even like A Dance of Fire and Ice. Definitely a good direction this little thing could go!

Ah okay I see. Other than that, I really like it! I could see myself using it sometime. And I could always edit it to suit my taste anyways. Great job

Capital "Y"
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The lowercase Y's trigger me

Idk I'm stupid. Use This Link.

I'm dumb Use this link

I am dumb. and i don't know how to fix.

Use this Link and you can play it there

Looks like I'm stupid.

I have no clue how to fix it. 

but this link will work.

Click Here.