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Disassembly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #837 | 3.402 | 3.857 |
Overall | #862 | 3.507 | 3.976 |
Presentation | #974 | 3.591 | 4.071 |
Originality | #1105 | 3.528 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A robot disassembles itself to fight, and has to gather its parts back and join itself together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i love robots so goddamn much
OK, it was fun! Such a Nuclear Throne with limbs :) and a great potential to these mechanics as well :) I really missed the crosshair thoough :) anyway, congratulations on this nice game!
I would really want to sometimes unevitably get into situations where I'd have to use head. This part is really funny where you a reviving body with the head :)
Very aesthetically pleasing and the mechanic is cool too. I wish it had a tutorial or just the controls, but overall great job!
Thanks! Yeah, we would've needed a tutorial, we're working on one right now. We'll probably release it as an update after the jam.
Good job! Really nice, I loved the aesthetic and the main mechanic, it felt really fluid and fun to play. What were the things coming out of the cacti at the end?
Hi, thanks for the feedback. The cacti sometimes drop health points when destroyed.
Very elegant art-style connected with great gameplay. I found the game extremely well made and had a lot of fun. Would play a roguelike game based on your concept. Great job!
Original concept :)
Fun! I'm dumb so it took my a while to realise the end was the end- maybe a victory screen wouldn't have gone amiss- but that aside, the game's really well presented as well. Were you to continue working on it it might be fun to have other body parts that enable different kinds of abilities.
Lol, yeah we definitely need to make a start-and an end-screen. And implementing upgades and new body parts is also a really good idea. Thanks a lot for the Feedback!
Good job! Fun, original entry! With the head being independent, this game could even integrate some adventure/puzzle element and be a complex interesting game overall (on top of a quite fun shooter).
Cheers!
Thx for your Feedback and Design Suggestion. Yeah, we planned to make some very simple puzzle rooms with buttons that you need to press, but we didn't implement them yet because of a lack of time. Also yes, an adventure game would be really cool if you could gain upgrades for your robot.
Very impressive game. Good graphics and a very fun mechanic. I enjoyed it a lot. I would have preferred if enemies respawned each time you died, so the experience didn't get easier each time you died but instead I as the player would have to become better. Nonetheless, amazing. Full marks on this one.
Thanks for the amazing feedback! Yeah, the enemies respawning would have been better, but we rushed the level design and just reset the players position on dying. But we'll definetely incorpotate enemy respawns after the jam.